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    6/16 Patch notes up

    Bullarky
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    Post by Bullarky Mon Jun 16, 2008 7:09 am

    http://forums.ageofconan.com/showthread.php?t=88078

    Posted text below for those who are locked out at work....

    Update Notes - 16th of June

    Player Characters

    Archetype

    * New buff counters were added to a number of mage and soldier effects.
    * All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
    * The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
    * The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
    * You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

    Assassin

    * Flesh Rot now applies a separate debuff for each player
    * Lotus Weapons now applies a separate debuff for each player.

    Bear Shaman

    * Wreck Armor I+II+III combos now have improved visuals and sound.

    Conqueror

    * You may now use Incite the Ranks if Fire Weave is running.

    Dark Templar

    * Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
    * Changed the Cooldown of Unhallowed Blight III to 20s.
    * Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
    * Reduced the Mana cost of the following spells by 50%:
    o Aura of Dread Fury (Ranks 1 - 4)
    o Aura of Infusion (Ranks 1 - 5)
    o Covenant of Pestilence (Ranks 1 - 4)
    o Covenant of War (Ranks 1 - 3)
    o Covenant of Death
    o Covenant of Invulnerability (Ranks 1 - 3)
    o Covenant of Vengeance
    o Drain Life (Ranks 1 - 5)

    Demonologist

    * Waves of Flame now inflicts more damage each tick.
    * The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
    * Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

    Herald of Xotli

    * Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

    Necromancer

    * Vile Insight now gives the intended Unholy Specialization as reflected in the description.
    * Plagued Heart Curse will now correctly increase in damage with more feats trained.
    * Parasitic Soul Swarm now inflicts more damage each tick.
    * Pestilential Blast now has an additional skull visual.

    Priest of Mitra

    * Resolved a problem with the priest of mitra spellweaving ability.
    * Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
    * Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
    * The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
    * The damage bonus from Improved Repulse has been significantly increased

    Ranger

    * The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

    Tempest of Set

    * Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.


    Mounts

    * You can no longer be knocked off the horse from the front.
    * You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
    * Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
    * Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.


    Quests

    * Dealing with Dila: Dila should now attack.
    * Hunting the Spider: Quest can now be completed.
    * The Lost Scouts: Waypoint to Diarmad was fixed.
    * Oasis of Zaara: Waypoints for quest were fixed.
    * Flowers of the Snow: The flowers way markers were adjusted.
    * Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
    * Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
    * Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
    * The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
    * The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
    * Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
    * Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
    * Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
    * The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
    * Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
    * Tradeskill Quests: Resolved various level requirement issues with the quests.
    * Securing the Caravan Route": Added the correct waypoint for returning to Gua
    * In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
    * “The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
    * Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.


    Items

    * Hood of Jagged Barbs has been revamped.
    * Added new purple rare drops to world loot.
    * Conqueror Spear should now look the right size.
    * Cimmerian Hide Light Wrist item should no longer clip with arms
    * Khopshef Province: Treasures are now located throughout the province.
    * Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
    * Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
    * Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
    * Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
    * Reinforced Iron Warhammer no longer goes into the quest inventory.
    * Prices of vendor bought food items have been adjusted.
    * Vendor bought tradeskill components have updated visuals.
    * The stack-size of building materials has been raised to 1000.


    NPC

    * Ice Cave: Ice worms should now attack correctly.
    * The Acheronian Warlord will drop bossloot armor again.
    * The trader in Lacheish Plains has been removed as intended.
    * Toirdealbach should now be a more fun and playable encounter.
    * The Catacombes: Necromancer Undead Warlord should now attack correctly.
    * Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
    * Villa Lentulus: Gurges the Nimble should react normally to players.
    * Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
    * Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
    * Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
    * Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.


    Playfields

    * Purple Lotus Swamp: Ladders should now work correctly.
    * Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

    Tradeskills

    * Obsidian has been renamed to Feldspar.
    * Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
    * Orichalcum has been renamed to Duskmetal.
    * Tigereye Gems will now end up in the resource inventory.
    * Skinning Trainer will now tell you were to get skins.
    * Resource nodes can now always be harvested while their health is at 10%.
    * All crafted Cloth; armbands, wrists, boots and belts can now be worn.
    * Increased dps on 'Swiftsilver Flat Bow'.
    * Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
    * The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
    * The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
    * All crafted cloaks now support the equipping of gems.


    GUI

    * All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
    * All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
    * The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
    * We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.


    General

    * You should no longer do the loot animation while swimming.
    * Fixed a problem where certain high level monsters wouldn't spawn.
    * Now all spells can be cast with dagger and staff without problems.
    * When you train Basic or Advanced Riding, you will no longer be teleported
    * Fixed an alignment issue with quest indicators over quest NPC's heads.
    * Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
    * Fixed problem that would cause the resource manager to download the same resource again and again.
    * Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
    * Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

    Default
    There are some additional changes to the playfield Khopshef which also have been introduced with this update:

    Khopshef Province

    * Numerous quests has been added to the playfield.
    * Freed Rogue Slave should now use his weapons correctly.
    * Treasures are now located throughout the province.
    * The Arax Queen should now stick to her spawn location.
    * Tweaked some gameplay; added more camp NPCs and roaming animals.
    * Fixed some areas which could be exploited.
    * Boat Captain Amyr should now have the [Khemi] tag.
    * The Traveling Merchant should now travel.
    * The Followers of Derketo should now patrol.
    * Ptah should no longer get killed by the Mantis.


    Last edited by Bullarky on Mon Jun 16, 2008 8:07 am; edited 1 time in total
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    Post by hsalive Mon Jun 16, 2008 7:29 am

    very nice indeed, looks up at title, so they did all this last thursday? :evilgrin:
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    Post by Wrothgar Mon Jun 16, 2008 8:01 am

    evilash wrote:very nice indeed, looks up at title, so they did all this last thursday? :evilgrin:

    Damn you I was going to do that.

    So I was under the assumption that we were getting a trader NPC in the guild cities this patch. I don't see that. Did I miss it?

    I don't play the DT but it looks as though they've given you all a little bump back up. Well not with the skill they trashed but I would think it's better than nothing.

    You may now use Incite the Ranks if Fire Weave is running. Yay I guess.

    The stack-size of building materials has been raised to 1000. This is a yay. Now we can build bigger and better things.
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    Post by hsalive Mon Jun 16, 2008 8:04 am

    necros in announced and unanounced recieved a nice boost that may unfortunately lead to some nice nerfs later Smile

    ps i did want to say thanks for finding the update and copying and pasting

    but a bit o ball busting does one good every once in a while Smile
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    Character sheet
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    Health:
    6/16 Patch notes up Left_bar_bleue21/426/16 Patch notes up Empty_bar_bleue  (21/42)
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    6/16 Patch notes up Left_bar_bleue32/426/16 Patch notes up Empty_bar_bleue  (32/42)

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    Post by Bullarky Mon Jun 16, 2008 8:08 am

    Not sure what you mean... says 6/16 plain as day...

    {whistles}
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    Post by hsalive Mon Jun 16, 2008 8:09 am

    i laughed out loud at work Smile
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    Post by Jenado Mon Jun 16, 2008 10:00 am

    news from the eu server is that trader npcs in guild cities ARE in. guess we'll find out in 2-3 minutes haha.
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    Post by hsalive Mon Jun 16, 2008 10:02 am

    let me know Smile
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    Post by Vermantis Mon Jun 16, 2008 12:15 pm

    Thanks for the info, i'll take what ever DT goodness i can.
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    Post by kalax Mon Jun 16, 2008 3:37 pm

    Just fyi for anyone that hasent loged in yet traders are in pc cities.
    true story saw it with my own eyes

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