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    Update Notes 9 June.

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    Post by EvilDream Mon Jun 09, 2008 4:29 am

    http://forums.ageofconan.com/showthread.php?t=71998

    Copied for those at work that can't view official forums.

    General

    • By popular demand we have added a new "Level up" sound effect.
    • Player Building tooltip displays correct predecessor information now.
    • Fixed some randomness in when you would see the tutorial popup flags.
    • Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
    • Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
    • The "usable items only" checkbox with traders should now work as intended.
    • The facemarking 'Freckles' should now work for new characters.
    • Minor issue with tradeposts and setting up items for auction has been resolved.
    • Corrected several animations for mobs as well as NPCs during cut scenes.
    • Increased the xp gained from group normal mobs and group bosses.
    • Players will now be able to experience the destiny event in the Field of Chiefs.
    • New voice over for some of the events in the Capture The Skull minigame.
    • More client and server crashes resolved.

    Combat

    • Evadebonuses are now applied when you are being attacked from behind.
    • Players with Shield of the Risen will not be affected by secondary effects from combos.

    Chat

    • If you drag a chat window with only one tab in it
      over the tab-bar of another chat window it will now be added as a tab
      to that window (inserted before the tab that the mouse is over in the
      "target" window).
    • When pressing enter the input focus will by default go to the last
      active chat tab rather than the selected "default tab". The previous
      behaviour can be achieved by checking the "Default Window" menu entry
      for one of the tabs.
    • Tweaked the areas you click to resize the chat window to make them easier to use.

    GUI

    • Guild Feats: It should now show a scrollbar.
    • Buff icons no longer get stuck on after teleporting or talking to an npc.
    • Resolved a GUI related crash when clicking on the bank (broker).
    • Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
    • Whisper replies now always go to the chat tab you sent the original
      message from, in addition to the tab that is subscribed to the "Tell"
      channel.
    • Added some missing class icons used by the team/raid GUI.
    • Raid leaders now have an orange name in the raid GUI.
    • Removed an unused hotkey (Show chat config).

    Items

    • The weapons should now always appear sheathed in the character selection screen.
    • Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
    • The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
    • The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.

    Tradeskills

    • Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.
    • Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
    • Harvesting: Script now keeps track of the persons that are using a
      resource node. This prevents the user from trying to use it twice and
      thus not harvesting anything at all.

    NPC

    • Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
    • Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
    • Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
    • The encounters in the Armsman's Arena should be less chaotic.
    • Demonic Pict will no longer try to cast spells at players without being able to do so.
    • The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of
      Zaara have been shuffled around in the Resource and Building playfields
      to make it easier for players to spot them amongst all the other
      tradeskill NPC's

    Pets

    • Movement speed of pets have been increased both in and out of combat.

    Playfields

    • The Armsman's Arena is now a private instance.

    Archetypes

    Mage

    • Contract of Protection, Protection of Set, and Runed
      Flesh now have 1 hour cooldown. While any of the three is active, the
      player will temporarily receive a 'Weakened Protection' debuff
      indicating if the maximum amount of absorbed damage has been expended
      until the shield refreshes.
    • The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
    • The Archmage feat has been moved to the 2nd tier of the Mage general tree

    Player Characters

    Demonologist

    • The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
    • The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
    • The base column radius of Hellfire Stream has been increased by 1 meter
    • Hellfire Stream and Shock have received a minor damage increase
    • Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
    • The splash damage bonus of Discharge Shockstrike has been increased to 100%
    • Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
    • Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
    • Shockstrike and Shock have had their base chance to crit increased
    • The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
    • The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
    • The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
    • Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
    • Living Thunderstorm should now correctly appear in the hostile spells tab
    • The casting time of Infernal Knowledge, Diabolic Insight, Mark of
      Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic
      Suppression, Cursed by Hell, and Cursed by the Heavens have been
      reduced by 50%
    • The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
    • Pact of Earth Walking is now instant cast

    Necromancer

    • Fixed a bug causing the available pet point
      indicator in the pet list GUI to sometimes show 0 points available
      rather than the actual number.
    • Spellweaving can be cast and cancelled normally now.

    Dark Templar

    • 'Mystical Bane' combo: The damage dealt by
      the Incinerate Ether component of Mystical Bane combos will now
      correctly deal 50% of the mana burned to be consistent with other power
      burn effects.

    Priest of Mitra

    • Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
    • Condemnation now receives a partial cooldown if the spell does not complete channelling.
    • Purification procs will no longer incorrectly apply a cooldown to Condemnation.

    Barbarian

    • Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
    • 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.

    Herald of Xotli

    • 'Fire Lance' combo now only needs 3
      attacksteps to execute so it can be triggered faster. The combo now
      also hits targets a bit further away than before making it more
      effective.

    Conqueror

    • Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.

    Tempest of Set

    • Mark of Set now has the correct casting animation and effect for all ranks.


    Last edited by EvilDream on Mon Jun 09, 2008 4:31 am; edited 1 time in total
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    Post by EvilDream Mon Jun 09, 2008 4:30 am

    Quest

    • Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
    • Fixed animation problem where Arias could not decide to sit or stand during conversation.
    • Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
    • The access quest for the Armsman's Arena revamped.
    • The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
    • Resolved an issue that forces quests to not update on zoning.
    • Wagon Wreck: Revamped with a new quest goal.
    • The Poisoned Cup: Revamped with more interaction with the objects in the quest.
    • The Curse of the Werewolves: Slight enhancement on quest targets.
    • Wolf Hunt: Slight enhancement on quest targets.
    • Greater Prey: Slight enhancement on quest targets.
    • Death to the Vanir: Slight enhancement on quest completion.
    • Finding Safe Passage: Revamped with a new quest goal.
    • Captives of the White Hand: Revamped with a new quest goal.
    • The Cheiftains Vengeance: Revamped with a new quest goal.
    • Wolves at our Throats: Revamped with a new quest goal.
    • Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
    • It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
    • Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
    • Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
    • Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
    • The Lurking Horror: The Area marker is now set on the map
    • Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
    • The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
    • Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
    • Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
    • The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
    • The Black Skulls: Corrected some wrong waypoints.
    • Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before


    http://forums.ageofconan.com/showthread.php?t=71998
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    Post by hsalive Mon Jun 09, 2008 5:35 am

    deffinitely a step in the right direction
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    Post by Jenado Mon Jun 09, 2008 5:50 am

    i like everything except.... i gots hit wit teh nerf stick!!!! Crying or Very sad Crying or Very sad Crying or Very sad
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    Post by Jenado Mon Jun 09, 2008 5:58 am

    OH! but it's almost worth it for the freaking gem socketing fix!!!!!!!! OMG OMG OMG
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    Post by EvilDream Mon Jun 09, 2008 6:32 am

    Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap..

    Sorry just saw they changed the patch notes and they have not fixed socketing.
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    Post by Jenado Mon Jun 09, 2008 7:24 am

    GAAAAHHHH. between that, the DT nerf, and it being 101 degrees today in NJ, I must have pissed off Crom somethin' fierce. boo.
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    Post by Wrothgar Mon Jun 09, 2008 7:26 am

    Bah. By their wording I'm assuming that they're not going to be able to fix it in this patch. That means at best Thursday. I wish Battlefield: Bad Company was out already. I'd go kill some people to vent my frustration.
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    Post by Keeker Mon Jun 09, 2008 7:36 am

    Yeah, all of this seems like a step in the right direction.

    On a side note, I finished downloading at about 3 AM, defragmented, installed, patched, and was rearing to go when I watched the opening animation, typed in my account info... and the servers were down. Probably one of the greater let downs in the last few days. On the plus side, I can play when I get back from class!
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    Post by Lemartes Mon Jun 09, 2008 7:37 am

    I want moveable bars....../sigh.......oh well maybe next patch. Agree, there definately going in the right direction. we will just all have to make new toons to exp the changes in acouple of months.. Cool
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    Post by hsalive Mon Jun 09, 2008 7:47 am

    movable bars???? i want bars perios

    enough of this npcs standing around with free beer on the table
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    Post by Virgil Mon Jun 09, 2008 8:18 am

    Oh man Princess Akivasha will now attack. I liked it way better in Sanctum when she just stood there and took a beating lol.
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    Post by EvilDream Mon Jun 09, 2008 8:21 am

    The encounters in the Armsman's Arena should be less chaotic.

    Then was reading on the official forums that its now instanced. Creates much less of a headache it would seem for people to complete those quests. And less of the having to fight for your mob in there.
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    Post by number_6 Mon Jun 09, 2008 9:50 am

    Virgil wrote:Oh man Princess Akivasha will now attack. I liked it way better in Sanctum when she just stood there and took a beating lol.

    So many folks are going to wipe in there tonight. Anyone old school enough to remember when the baznitches in SWG went aggro? I laughed heartily that night.
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    Post by Kedicyn Mon Jun 09, 2008 9:56 am

    I read somewhere on the forums that EU has the patch already and that the guardian combo Overreach I think it is named has been nerfed heavily on the damage side.

    not really used it much as well I did not find it doing that much damage but ohh well :-)
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    Post by Guest Mon Jun 09, 2008 10:06 am

    I hope since they did this "The Archmage feat has been moved to the 2nd tier of the Mage general tree" that we get free respecs. I would hate to have to spend money everytime they move/change feat trees.
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    Post by Tanasian Mon Jun 09, 2008 10:19 am

    Bah, still can't sell things that I'd put up for sale then decided to vendor.
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    Post by Dantos Mon Jun 09, 2008 10:29 am

    Here are some undocumented changed from the EU servers which are online, take them with a grain of salt until our servers are up. From: http://forums.ageofconan.com/showthread.php?t=72497

    General
    * Horses move faster
    * You no longer fall through the Guild City gates
    * Party members now show on zone maps
    * Summon to Instance is now enabled.
    * Trade skill resource stacking has been improved
    * Experience to level has been slightly reduced.
    * Some of the Hyborian Foliage has taken a vacation.
    * 'Crouch' ability added, allowing you to slowly move through others. crouch is 200% slower then not-rogue hide and after using crouch you get -100% PvP defence rating.
    * 'Ambience' sound slider in Audio Options removed.
    * Some Bugged resources have been sorted
    * Hair still sticks through your helmet but is now the right color rather then blonde.
    * Guard AI greatly improved.
    * dance ability now tells you of combos
    * Regional chat is now in so you can chat with players multiple zones away.
    * Attributes (Str, dex, wis, con, int) now have different describtions aparantly. No other changes regarding attributes at this time. Adding to STR still does not increase attack rating. Same for INT and Magic Attack.
    * The Info box for items should no longer display off of your screen when you mouse over items in your inventory.

    Necromancer
    * Necro spell Mark of the Devourer bugged. Persists on target even after your death, causing you to res with aggro and be ganked by mobs at the spawn point.

    Ranger
    * Rangers now have to stand up after certain combos before being able to move again, basicly it means we're imobile while the final shot is being charged.
    * Leg hold trap symbol when placed is now red.

    Guardian
    * Overreach reduced in power. Apprently reduced by 40-60% damage. Strikes that were hitting for 1200-1500 overreach III now hitting for 600-700


    Herald of Xotli
    * Fire Lance reduced in stamina cost, damage and is now a 2-step Combo. Reduction seems to be ~25-40%


    Notes:

    Possible Bugs

    -Reports of some resource nodes having problems similar to the previous Cotton bug. Unable to confirm yet.

    - Reports of the foliage nerf affecting trees, which makes trees appear barren, with only branches.

    Exp Change Confirmation
    - Lower xp per lvl confirmed, ~72000 before patch, 60100 now.
    at lvl 33.
    - lvl 52 HoX, last patch the XP I needed for next level was around 320k, this patch it was 280k.



    This Post is being updated constantly as new data is learned. Refresh this post for any new changes. No need to dig through this thread. WIll continue to keep it updated until otherwise stated.
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    Post by Jenado Mon Jun 09, 2008 10:46 am

    why would they REDUCE exp needed? if anything, they ought to increase it, so that people don't get up to the higher levels they don't have content for yet. IMO they should increase xp needed for the levels up to 40-45, and leave the xp needed for upper levels alone. there's enough sub 40 quests to go around, even if the levelling is slowed.
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    Post by Killer_Shark Mon Jun 09, 2008 10:56 am

    My gathering skills are STILL broken after all this time and all of these patches.

    Needless to say, I am not happy.

    There is always the Thursday patch, right.............. Rolling Eyes
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    Post by Lucian Mon Jun 09, 2008 11:36 am

    Well I read the stuff and got excited...bummer they didn't really fix gem socketing and sorry that some peoples stuff got broken:(

    Overall though seems like some positive changes. They instances Arsman which is awesome. Also they fixed some things for demonologist which sorely needed it from what I understand.
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    Post by Dantos Mon Jun 09, 2008 1:44 pm

    Jenado wrote:why would they REDUCE exp needed? if anything, they ought to increase it, so that people don't get up to the higher levels they don't have content for yet. IMO they should increase xp needed for the levels up to 40-45, and leave the xp needed for upper levels alone. there's enough sub 40 quests to go around, even if the levelling is slowed.

    I guess they changed the leveling curve. So in the early and mid levels you need less xp than before. But in the upper levels you need more xp. I guess this is to help out the slow leveling spots in the mid 50s or wherever it is, before they can actually add new quests and areas.
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    Post by canthar Mon Jun 09, 2008 2:19 pm

    I hate leveling in general as I feel the fun starts after you've leveled up. Any reduction works for me.
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    Post by Boomslang Mon Jun 09, 2008 2:24 pm

    By popular demand we have added a new "Level up" sound effect.

    Wow...this game just got 100x better rabbit
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    Post by Stigma Mon Jun 09, 2008 7:53 pm

    Kohr wrote:I hope since they did this "The Archmage feat has been
    moved to the 2nd tier of the Mage general tree" that we get free
    respecs. I would hate to have to spend money everytime they move/change
    feat trees.
    And they fix the "respec'ing feats breaks your
    gathering quest progression" bug, too. Or did they fix that one?

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