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    Update Notes - 2nd of June

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    Post by lando2169 Mon Jun 02, 2008 8:24 am

    is it me, or are there a few issues they failed to work on? mounts, item and attribute stats working along with crafting being the tip three on my personal list.

    here are the official notes of todays patch.


    Update Notes - 2nd of June
    General

    *Fixed some more server and client crashes.
    *An issue which could make NPCs evade forever has been resolved.
    *An issue which could lead to pets become unresponsive has been resolved.


    GUI

    *You should now receive feedback if you try to take items from the guild bank without having enough rank.


    Items

    *Items in tradepost now show stack-size.
    *Resources Gathering: Cotton and Cottonwisp have been fixed.
    *Kheshatta: Drop rate for Scorpion plate has been increased.
    *Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
    *Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
    *Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
    *Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
    *Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
    *Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.


    Massive PvP

    *PVE Player city buildings should no longer be attackable.


    NPCs

    *Bartholomo's Wife will now respawn more often.
    *Acheronian Ruins NPCs will respawn more often
    *It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.


    Player Characters

    Barbarian
    *Finishing Blow damage boost should only affect the first hit after the charge.
    *Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

    Necromancer
    *Pets should not auto dismiss so fast when they cannot reach their owner.

    Ranger
    *Knee-Capping should no longer trigger Root Immunity on NPCs
    *Marked for Death should give the correct damage values for bow/xbow.
    *Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
    *Critical Aim should no longer fail to execute in some situations.
    *Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
    *You should no longer get messages about getting non existing abilities when training Eagle Eye.

    Tempest of Set
    *Triumphant Life of Set has had its total damage dealt per cast increased.
    *Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.


    Quests

    *Old Secrets: Golden Golem should now always spawn.
    *The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
    *End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
    *Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.
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    Post by Guerre Mon Jun 02, 2008 8:58 am

    What the hell does "quests...have been improved" mean?
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    Post by Bullarky Mon Jun 02, 2008 9:17 am

    Guerre wrote:What the hell does "quests...have been improved" mean?

    I don't know, but you should be damn glad to have those improvements! Razz
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    Post by Tethis Mon Jun 02, 2008 9:42 am

    is it me, or are there a few issues they failed to work on?

    I think there is a big distinction between failing to work on, and not going into this patch. I'm sure they are working real hard on the stats not giving out any bonuses, in addition to the other issues as well. Keep in mind they are patching often, but the patches are smaller in size to ensure minimal patching time. I like this much better than patching 1/month and having a 500mb download.

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    Post by Lucian Mon Jun 02, 2008 10:23 am

    Gotta agree with Tethis here. I think the approach they are taking is they have a laundry list of things to work on so they are releasing things as they are fixed. It is entirely possible that some of the issues they fixed were easier to resolve or part of the solution to some of the other issues we've all come to know and love.

    For instance this is very welcome I am sure "Resources Gathering: Cotton and Cottonwisp have been fixed."

    This part though "It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II."...damn I struggled through this one with my demonologist this weekend. He has like 4 corrupt friends all of your level and all of which are so tightly grouped you aggro them all at once. I died a bunch.
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    Post by Stigma Mon Jun 02, 2008 11:20 am

    Guerre wrote:What the hell does "quests...have been improved" mean?
    All instanced enemies are now replaced with topless cheerleaders, and instead of killing them, you now have to "drink beer with them until you convince them all to let you videotape them mud wrestling". For female characters, the topless cheerleaders are replaced with Chippendale's dancers. The quest reward is the videotape, a jar of Vaseoline, and a box of tissues.
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    Post by Rhuu Mon Jun 02, 2008 1:17 pm

    Dao Jones wrote:
    Guerre wrote:What the hell does "quests...have been improved" mean?
    All instanced enemies are now replaced with topless cheerleaders, and instead of killing them, you now have to "drink beer with them until you convince them all to let you videotape them mud wrestling". For female characters, the topless cheerleaders are replaced with Chippendale's dancers. The quest reward is the videotape, a jar of Vaseoline, and a box of tissues.

    rofl Now that would be funny as hell!

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