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    Thursday 6/12/08 Patch notes on Test Server

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    Post by mayl Tue Jun 10, 2008 1:38 pm

    http://forums.ageofconan.com/showthread.php?t=76217



    Disclaimer: These Notes are subject to change as they are not \"Officially Final\". These notes Are legit, and should be used as an instrument to give you an idea of what to expect. Again, these can/could change, and additions and/or subtractions could be made before all of these items are released live. They are from the non-public test server. This is likely Alot of the items that will be pushed Live this Thursday 6/12/2008. I have attempted to contact moderators to verify thay it is not against rules to post these notes, and havent been told it is. I bring this for positive discussion. Not flame wars and immaturity. You will notice that some of these Items actually went into the game yesterday, while a majority of them have not been made live yet.
    __________________________________________________ __________________________

    General
    * Animations updated for both Male and Female characters. The most noticeable change would be that Female\'s no longer seem quite as sluggish as they used to.
    * Victim of \"I eat your heart\" will not fall into the attacker\'s mesh anymore.
    * Picts will no longer raise their eyebrows at people after having been killed by a fatality
    * Players should now use proper animations when interacting with items while swimming.
    * By popular demand we have added a new \"Level up\" sound effect.
    * Character Creation: Avatars can no longer be rotated after selecting enter game.
    * New audio options in the options menu has been added for control of background music frequency.
    * Doing a fatality will no longer cause your character to increase in size.

    Items
    * Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
    * Herald of Xotli raid gear has been fixed and should now offer proper bonuses
    * Widowdusk Fauld should appear correctly now in inventory and in game.
    * Crafted crossbows should now appear correctly in the character\'s hand.
    * Added bow/crossbow fighting idles as baseanims to unarmed attacks
    * Updated item names to Gold Carcanet and Filigree Gold Carcanet
    * Fair Meat: will no longer end up in the quest inventory.
    * Drinking cape should no longer clip with chest item

    Mounts
    * The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the sprint should only be slightly slower than a sprinting player.
    * The Standard Horse has received a moderate increase to it\'s canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
    * The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
    * The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

    NPC
    * Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
    * Waudreen has been resupplied with an ample amount of armor.
    * The Champion of the Honorguard now uses its correct abilities again.
    * Toirdealbach\'s reset behaviour has been fixed.
    * Wulfere has lost his overly large belly, and gotten a head that is the same color as his body.
    * Sergeant Vargus and his troopers have gotten a visual overhaul
    * Obenathis got a visual update
    * Fixed so the Axeman play they\'re animation when they get back up.
    * City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
    * Conalls Valley: Hydallan has had a potential dialogue loop fixed.
    * Conall\'s Valley: Kinkaid\'s dialogue has been tweaked.
    * Pyramid of the Ancient: Pashi dialogue updated.
    * Captain Mycus\'s dialogue has been updated to reflect his new career as a wagoner.
    * Alyssa in the Thirsty Dog Inn has had a false level warning removed.

    Player Character

    Archetype
    * 18 new robe assets added to the game for the mage classes
    * Players can no longer be knocked back while in spellweaving state
    * A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.

    Assassin
    * Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.


    Barbarian
    * If a Barbarian performs a unarmed attack after executing their * No Escape ability they should no longer slide around without animating their legs.
    * Unstoppable should stop functioning when the feat is untrained
    * Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow it should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
    * Decapitation feat should scale better when more than one point is spent in the feat.

    Conquerer
    * There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

    Demonologist
    * Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
    * Inferno of Amher (Rank 4) now has the correct casting time.
    * Increased the movement speed of all your pets significantly.

    Herald of Xotli
    * The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

    Necromancer
    * Significantly lowered the manacost of your nukes and dots.
    * Increased the movement speed of all your pets significantly.
    * Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
    * Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
    * Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

    Priest of Mitra
    * Armor of Faith is no longer canceled by Holy Light triggering.

    Tempest of Set
    * Tempest of Set spellweaving should now have all abilities enabled.

    Playfields
    * You should no longer get stuck in Renton\'s House.
    * There should no rain and lightning in Toirdelbach\'s Tomb now
    * Treasury of the Ancient Ones: You will no longer fall through the world when climbing up the statues. There has also been a revamp with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode.

    Quests
    * Den of Wolves: The Plains Wolf population has increased.
    * The Curse of the Werewolves: Quest NPCs population has increased., Corinocht Slayers also update the quest now.
    * Wolf Hunt: The Yukagi Wolf population has increased.
    * Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
    * Toirdealbach\'s Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach\'s behaviour has been adjusted.
    * Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
    * Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
    * The Chieftain\'s Vengeance: Updated waypoints for the goals \"Destroy Vanir Supply Crates\" and \"Kill Crazed Vanir\" in the quest \"The Chieftain\'s Vengeance\".
    * Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
    * Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
    * Cure for Lycanthropy: Added the missing waypoint to the \"Collect Wolf Blood\".
    * Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
    * A Silver Bracelet: Fixed requirements on Bartholomo\'s dialog, so he won\'t show destiny dialog during daytime.
    * Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
    * The Awakening I: The quest reward has received a revamp based on feedback.
    * The Awakening I: An intermittent stall when watching the cutscene \"Nadini\'s Vision\" in the Destiny Quest has been resolved.
    * In Defense of Beauty: quest can be completed now.
    * Get Mantis Scales: The description was improved to better indicate where to get the scales.
    * Chaos in the Fortress: Burning the tents will now provide team credit.
    * Emerald Eyes: Quest classification has been corrected.
    * Family Matters: Quest description has been corrected.
    * Khopshef Province Quest: Updated the waypoint to Rami\'s Position
    * Kalutma: The dialogue has been tweaked to be more logical.
    * Lions and Lambs: The quest cannot be \'stolen\' by other players now.
    * Lost Bottles: Wine bottles will correctly show as quest items in the world.
    * Seven Years: The text has been updated to be more accurate.
    * The Worshipers\' Demise: Certain NPCs on white sands have been eating those worshipers with glee and will now have a much higher chance of dropping their gems.
    * Ante Up: Giants Approaching has had it\'s quest marker adjusted so that it appears in the proper location.
    * Path of the Raven: Rogan will now give the player 3 feathers for the quest.
    * Conall\'s Valley: Destroying the Ymir Totem has been updated to reward group credit.
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    Post by Dantos Tue Jun 10, 2008 1:46 pm

    aw beat me to it. Sad
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    Post by hsalive Tue Jun 10, 2008 1:49 pm

    be sure and double check for your quest fixes guess i'll bold the 3 i found that mattered to me
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    Post by mayl Tue Jun 10, 2008 1:50 pm

    Dantos wrote:aw beat me to it. Sad

    You can have all the credit if you want Dantos Smile
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    Post by Dantos Tue Jun 10, 2008 1:51 pm

    mayl wrote:
    Dantos wrote:aw beat me to it. Sad

    You can have all the credit if you want Dantos Smile

    at least i was able to put in the necro pet changes. Very Happy
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    Post by Edre Tue Jun 10, 2008 2:15 pm

    doh, I hope they fix gemmed items soon... heres to hoping for additional notes by thursday.
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    Post by Stigma Tue Jun 10, 2008 2:19 pm

    Half the fun is reading their explanations for some fixes:

    City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
    Laughing

    Now if they would just fix our stats and gem slotting, life would be good(er).
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    Post by lorddrow Tue Jun 10, 2008 11:12 pm

    Fix Crafting damn it!
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    Post by Rhuu Tue Jun 10, 2008 11:34 pm

    Yes! Its not nice surpressing people to stay at tier 1! Evil or Very Mad
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    Post by Fades Tue Jun 10, 2008 11:46 pm

    Looks to be a good patch if these all make it in on Thursday Smile
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    Post by Bullarky Wed Jun 11, 2008 4:49 am

    Funcom wrote:General
    * Animations updated for both Male and
    Female characters. The most noticeable change would be that Female\'s
    no longer seem quite as sluggish as they used to.
    * Victim of \"I eat your heart\" will not fall into the attacker\'s mesh anymore.
    * Picts will no longer raise their eyebrows at people after having been killed by a fatality
    * Players should now use proper animations when interacting with items while swimming.
    * By popular demand we have added a new \"Level up\" sound effect.
    * Character Creation: Avatars can no longer be rotated after selecting enter game.
    * New audio options in the options menu has been added for control of background music frequency.
    * Doing a fatality will no longer cause your character to increase in size.

    The shear fact that they even spent 1 second on the above and did not fix one game mechanic where crafting is concerned, shows me Funcom is not paying attention to their user base. I mean please, who complained about the above ever?

    I'm very disappointed in this patch... At the very least they could have put some sort of teaser in like: It's rumored that all the crafters of Hyboria are going back to school. After a few weeks they will receive their GED and be released back into the wild.
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    Post by EvilDream Wed Jun 11, 2008 6:03 am

    Bullarky wrote:The shear fact that they even spent 1 second on the above and did not fix one game mechanic where crafting is concerned, shows me Funcom is not paying attention to their user base. I mean please, who complained about the above ever?

    I'm very disappointed in this patch... At the very least they could have put some sort of teaser in like: It's rumored that all the crafters of Hyboria are going back to school. After a few weeks they will receive their GED and be released back into the wild.

    Or that they just don't have a fix ready for it yet. All their dev's are broken into teams that concentrate on different aspects of the game. When they have something done they ship it over to the test server and we test while QC also is checking. It doesn't mean they aren't working on it, just that they don't have it fixed at this time.

    Also 99% of the time the fixes that are put on the test server when it comes to the actual patch on the live servers there is usually more and also "stealth" fixes. I can tell ya right now they know about it since I had about a 15min discussion with a gm on the test server yesterday just on alchemy, and he told me they just haven't gotten it fixed yet and are working on it.
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    Post by Wrothgar Wed Jun 11, 2008 6:26 am

    I would love to see crafting fixed, but more than anything I want to know who in the hell was requesting a level up sound. I want to know how many people demanded a sound. Obviously that was something that a lot of people wanted and they got it. Now we just need that many people to demand more important things and we might get them.

    Also if anyone in the guild wrote demanding a level up sound I would like you to pm me with why. Thank you.
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    Post by Probie Wed Jun 11, 2008 7:39 am

    Dao Jones wrote:Half the fun is reading their explanations for some fixes:

    City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
    Laughing

    Now if they would just fix our stats and gem slotting, life would be good(er).

    I got a good laugh from this one.
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    Post by hsalive Wed Jun 11, 2008 8:02 am

    Bullarky wrote:
    Funcom wrote:General
    * Animations updated for both Male and
    Female characters. The most noticeable change would be that Female\'s
    no longer seem quite as sluggish as they used to.
    * Victim of \"I eat your heart\" will not fall into the attacker\'s mesh anymore.
    * Picts will no longer raise their eyebrows at people after having been killed by a fatality
    * Players should now use proper animations when interacting with items while swimming.
    * By popular demand we have added a new \"Level up\" sound effect.
    * Character Creation: Avatars can no longer be rotated after selecting enter game.
    * New audio options in the options menu has been added for control of background music frequency.
    * Doing a fatality will no longer cause your character to increase in size.

    The shear fact that they even spent 1 second on the above and did not fix one game mechanic where crafting is concerned, shows me Funcom is not paying attention to their user base. I mean please, who complained about the above ever?

    I'm very disappointed in this patch... At the very least they could have put some sort of teaser in like: It's rumored that all the crafters of Hyboria are going back to school. After a few weeks they will receive their GED and be released back into the wild.

    umm i feel your pain, however the gem fix was in and then taken out, read around and you will find both it being in and where it was taken out, they thought they had it fixed and it turns out they did not, so i cant really fault them this time. There is also a chance that since they caught it yesterday it could still be in.

    whats even more funny is trying to buy stuff in the trade house because asshants put up their gemmed items and i'm getting crashed because of it lol.
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    Post by Varinius Wed Jun 11, 2008 8:44 am

    I suspect the crafting issue is still being worked and in parallel with other fixes. They have some devs making the quick fixes that are easy to test and implement, as this patch update indicates.

    I assume crafting is a subsystem like the trader function which has a lot of interdependencies that need to be worked. You fix one thing, and it screws up something else. Most of these subsystems would have a small dedicated dev team working the issues, and I think their fixes will likely be accompanied by functional improvements that further extend the subsystem functionality. This takes a bit more time to do.

    Crafting is a critical MMO function, and is one of the points that get hammered by reviewers and users alike. It needs to be one of Funcom's highest priorities at the moment.
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    Post by Bullarky Wed Jun 11, 2008 10:58 am

    The problem is all in perception...

    Posting those piddly fixes just tends to tick off those who are wanting more. They did not offer one fix to crafting in this patch... It takes very little effort to add items to a drop table. To increase/decrease drop percentages... Fix prerequisites. Instead of fixing my toon turning on the log in page, I know we were all bugged about that one, they could have done any one of the previous to keep us happy as crafters. Great they fixed those issues, but they did not need to be part of the official patch notes...
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    Post by Dantos Wed Jun 11, 2008 11:17 am

    Bullarky wrote:The problem is all in perception...

    Posting those piddly fixes just tends to tick off those who are wanting more. They did not offer one fix to crafting in this patch... It takes very little effort to add items to a drop table. To increase/decrease drop percentages... Fix prerequisites. Instead of fixing my toon turning on the log in page, I know we were all bugged about that one, they could have done any one of the previous to keep us happy as crafters. Great they fixed those issues, but they did not need to be part of the official patch notes...

    LordOrion posted updates about crafting (its getting improved) tier 3 cities and other things, i made a post about this
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    Post by Stigma Wed Jun 11, 2008 11:47 am

    Crafting "getting improved" means absolutely nothing, as it doesn't even fully work yet as it is.

    I'm glad that they've finally caught up to most of the bugs that should have been fixed before they started open beta. Now, maybe in another few months AoC will be ready for release!

    Frankly, people that keep saying "this is the smoothest MMO release ever" have really got to raise their standards. If AoC was a new car, Funcom would already be in court over all the stuff that's failed on this thing. I want to like this game, but frankly it's becoming a struggle every day when simple, elementary shit like my game randomly crashing (memory leak, I believe), graphics bugging out when I change one setting, crafting not working properly, feats not working, stats not working, quests not working, gathering not working properly, etc etc, keep preventing me from enjoying the game that I was expecting when I purchased the title.

    As someone said somewhere on the official forums: this isn't 1996. MMOs have been around for over a decade. Gaming companies should really be expected to be much more polished in their craft by now, and having core fundamental elements of your game's design be completely non-functional at launch should be grounds for a full refund, not fodder for arguments on the forums.

    Really, I do like this game. But I'm growing impatient for it to become the game it's supposed to be, rather than the game it is.
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    Post by Imotaqua Wed Jun 11, 2008 11:50 am

    Dao Jones wrote:Frankly, people that keep saying "this is the smoothest MMO release ever" have really got to raise their standards.

    Name me one MMO that had a smoother launch please?
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    Post by Stigma Wed Jun 11, 2008 12:06 pm

    Imotaqua wrote:
    Dao Jones wrote:Frankly, people that keep saying "this is the smoothest MMO release ever" have really got to raise their standards.

    Name me one MMO that had a smoother launch please?
    You're missing my point. I don't care if this is the smoothest MMO release in the history of all mankind - it's still got WAY too many issues and bugs for it to be acceptable. I'm not going to play the game of "X was better than Y" - what I'm maintaining is that there are far, far too many core fundamental architectural issues with this game to ever have considered it a "gold" release.

    Hell, dude, I worked on Call of Duty 2 and a few other games back when the XBox 360 was still being tested (I was with Activision for a few months), so I know firsthand what good and bad QA looks like. In my downtime I helped bugcheck for a game called "Call of Duty: Big Red One" for the PS2. I found game-stopping bugs that were so obscure that players would probably never even find them. (My favorite was that you could jump into tanks after they had been destroyed but before they blew up completely. Doing so not only crashed/blue-screened your game, it actually cascaded and crashed every single other player connected to your network.)

    So I don't really care that this release is "relatively" smooth. That's like telling me to be happy my new car doesn't go past 4th gear and has no power steering when I turn left, because at LEAST it has working brakelines and all four tires! No, that's just not good enough. I have every right to be frustrated and annoyed with the basic, simple crap that doesn't work in AoC.
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    Post by Imotaqua Wed Jun 11, 2008 12:37 pm

    Dao Jones wrote:
    Imotaqua wrote:
    Dao Jones wrote:Frankly, people that keep saying "this is the smoothest MMO release ever" have really got to raise their standards.

    Name me one MMO that had a smoother launch please?
    You're missing my point. I don't care if this is the smoothest MMO release in the history of all mankind - it's still got WAY too many issues and bugs for it to be acceptable. I'm not going to play the game of "X was better than Y" - what I'm maintaining is that there are far, far too many core fundamental architectural issues with this game to ever have considered it a "gold" release.

    Hell, dude, I worked on Call of Duty 2 and a few other games back when the XBox 360 was still being tested (I was with Activision for a few months), so I know firsthand what good and bad QA looks like. In my downtime I helped bugcheck for a game called "Call of Duty: Big Red One" for the PS2. I found game-stopping bugs that were so obscure that players would probably never even find them. (My favorite was that you could jump into tanks after they had been destroyed but before they blew up completely. Doing so not only crashed/blue-screened your game, it actually cascaded and crashed every single other player connected to your network.)

    So I don't really care that this release is "relatively" smooth. That's like telling me to be happy my new car doesn't go past 4th gear and has no power steering when I turn left, because at LEAST it has working brakelines and all four tires! No, that's just not good enough. I have every right to be frustrated and annoyed with the basic, simple crap that doesn't work in AoC.


    There will never be a MMO released that is going to be close to as polished as a console game. You should not even compare the two. I do understand what you are saying, but I don't understand how ranting about it could help you or anyone else. If the game isn't up to YOUR standards then take a break and give it some time to improve.

    I've have been in at least 5 major MMO launches, along with their betas. For me the experience I am having in AoC is far better than any of those. Therefore, I have a very positive outlook on AoC at the moment. Yes, I do get a little frustrated at times, but I've come to learn that it is simply the nature of the beast, and we must make the decision to accept it as consumers or not play MMO's.
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    Post by Stigma Wed Jun 11, 2008 3:10 pm

    Imotaqua wrote:I don't understand how ranting about it could help you
    Then you, sir, are not a man that understands the cathartic value of a good rant. Very Happy You'll note that even as I bitch about these things I still log my hours on the game like everyone else.
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    Post by Imotaqua Wed Jun 11, 2008 3:20 pm

    Dao Jones wrote:
    Imotaqua wrote:I don't understand how ranting about it could help you
    Then you, sir, are not a man that understands the cathartic value of a good rant. Very Happy You'll note that even as I bitch about these things I still log my hours on the game like everyone else.


    Point understood, now go have some fun. Smile
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    Post by Kazadun Wed Jun 11, 2008 3:33 pm

    Really Dao what happened is this: First Funcom went with what they knew. Then they added things they knew they didn't know. It was the things they didn't know that they didn't know that are causing issues. It makes perfect sense if you look it backwards upside down and in a mirror.

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