Not sure how many people have read this, but its good to know what they are doing and what we can do as an individual or guild...
About exploits...
Greetings all Hyborian adventures,
Launching a game like Age of Conan is always a very interesting
experience. Seeing how the players endorsing the game and giving it
life in a new way is thrilling and exciting. Unfortunately, there is
one thing which is always a big challenge when shipping an MMO, and
that's what we want to address today. You know it as exploits, we know
it as “destroying the game balance”. Today I therefore wanted to update
the community on what Funcom is doing in regards to addressing and
removing exploit as fast as possible.
As you know MMO games are huge, and catching exploits before they reach
our live servers is always a challenge. Sometimes they slip through our
systems. We deem it extremely important to address these issues
immediately, but sometimes players are able to take advantage of
exploits before we are able to publish fixes. This is especially true
if the fix is considered a high risk, for instance where the fix
introduces new bugs, and thereby risking “breaking” the game. If we
rush out new versions to fix something, it can potentially make the
situation a lot worse, and we naturally want to avoid that by all means.
Seeing we are not able to instantly fix, or even know about, all
exploits, it is imperative to let you know that exploiting in Age of
Conan is a violation to the EULA, and something we take seriously. If
the offense is grave we will not hesitate to ban players, and even
entire guilds. We have a dedicated team analyzing all the data from the
game, and when anomalies occur we will react. We have and will continue
to have a ZERO tolerance to exploiters. This may sound harsh, but it is
essential to maintain the balance in the game.
We believe our community does not want cheaters in the game, but there
are of course exceptions. We need your aid on finding those exceptions!
Seeing we have just launched we are now prone to find issues we did not
discover during Beta. Over the last few days we have therefore found
guilds and players who systematically use exploits to get benefits or
to reach higher levels in the game. This is unacceptable, and whenever
we get reports, information or discover such behavior we will do our
uttermost to address this.
As a part of discovering players who have exploited the game on purpose
we often hear the exploiters excuse their behavior by saying they
thought it was “working as intended”. We are normally able to see
through this, and we would like players to think twice and rather ask
should they discover things which are “too good to be true”.
As a result of the focus on catching exploiters, and finding the bugs
which trigger them, we are working on improving our test server. This
is where we test all versions prior to sending them out on the live
servers.
We are now working on establishing a test community on this essential
server, which will be open for everyone who wants to test new versions
before they go out to the public. We will release more information on
this shortly.
Still, even though we apply the best testing routines we can, there may
be issues we did not discover. Therefore please be vigilant, and aid us
in making Conan as exploit free as it can by asking or reporting. If
you think you found an exploit or have any questions regarding this
topic, report it by using /petition or send us an e-mail at exploit@ageofconan.com. We appreciate any feedback we can get on this.
Remember, it's not against our EULA to report exploits or to ask questions!
All doom and gloom aside, for almost everyone playing Age of Conan this
is not an issue, and most seem to just want to play the game as we
intended it. I therefore hope everyone will have a great experience
playing, but, don’t cheat, and respect the need to have a balanced game.
Regards,
Mathis
Customer Service & QA Manager
Funcom
__________________
Oliver 'Tarib' Kunz
Senior Community Manager
About exploits...
Greetings all Hyborian adventures,
Launching a game like Age of Conan is always a very interesting
experience. Seeing how the players endorsing the game and giving it
life in a new way is thrilling and exciting. Unfortunately, there is
one thing which is always a big challenge when shipping an MMO, and
that's what we want to address today. You know it as exploits, we know
it as “destroying the game balance”. Today I therefore wanted to update
the community on what Funcom is doing in regards to addressing and
removing exploit as fast as possible.
As you know MMO games are huge, and catching exploits before they reach
our live servers is always a challenge. Sometimes they slip through our
systems. We deem it extremely important to address these issues
immediately, but sometimes players are able to take advantage of
exploits before we are able to publish fixes. This is especially true
if the fix is considered a high risk, for instance where the fix
introduces new bugs, and thereby risking “breaking” the game. If we
rush out new versions to fix something, it can potentially make the
situation a lot worse, and we naturally want to avoid that by all means.
Seeing we are not able to instantly fix, or even know about, all
exploits, it is imperative to let you know that exploiting in Age of
Conan is a violation to the EULA, and something we take seriously. If
the offense is grave we will not hesitate to ban players, and even
entire guilds. We have a dedicated team analyzing all the data from the
game, and when anomalies occur we will react. We have and will continue
to have a ZERO tolerance to exploiters. This may sound harsh, but it is
essential to maintain the balance in the game.
We believe our community does not want cheaters in the game, but there
are of course exceptions. We need your aid on finding those exceptions!
Seeing we have just launched we are now prone to find issues we did not
discover during Beta. Over the last few days we have therefore found
guilds and players who systematically use exploits to get benefits or
to reach higher levels in the game. This is unacceptable, and whenever
we get reports, information or discover such behavior we will do our
uttermost to address this.
As a part of discovering players who have exploited the game on purpose
we often hear the exploiters excuse their behavior by saying they
thought it was “working as intended”. We are normally able to see
through this, and we would like players to think twice and rather ask
should they discover things which are “too good to be true”.
As a result of the focus on catching exploiters, and finding the bugs
which trigger them, we are working on improving our test server. This
is where we test all versions prior to sending them out on the live
servers.
We are now working on establishing a test community on this essential
server, which will be open for everyone who wants to test new versions
before they go out to the public. We will release more information on
this shortly.
Still, even though we apply the best testing routines we can, there may
be issues we did not discover. Therefore please be vigilant, and aid us
in making Conan as exploit free as it can by asking or reporting. If
you think you found an exploit or have any questions regarding this
topic, report it by using /petition or send us an e-mail at exploit@ageofconan.com. We appreciate any feedback we can get on this.
Remember, it's not against our EULA to report exploits or to ask questions!
All doom and gloom aside, for almost everyone playing Age of Conan this
is not an issue, and most seem to just want to play the game as we
intended it. I therefore hope everyone will have a great experience
playing, but, don’t cheat, and respect the need to have a balanced game.
Regards,
Mathis
Customer Service & QA Manager
Funcom
__________________
Oliver 'Tarib' Kunz
Senior Community Manager