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    Just curious.

    Constara
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    Post by Constara Thu Jan 08, 2009 8:24 am

    Have we ever had a Guild Wars branch of the guild? And if not, why not?

    It was my first major MMO and I still fool around on it now and then so I was just curious. I love the fact that it's free2play.

    Sorry if this has been asked before. My mind is in over drive since I got the all clear from the doc to start drinking caffeine again.


    WEEEEEEEEEEEEEEE! geek
    m7_b5
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    Post by m7_b5 Thu Jan 08, 2009 10:47 am

    LOL. Good for you on the caffine. At this point as a software developer I exist primarily on caffine. In fact I don't even eat food anymore unless it's covered with coffee grounds.

    I have the Guild Wars game with the followup expansion, the one that ups the level cap and isn't a sideways expansion. There are so many of those I forget how they are arranged. Guild Wars was definitely interesting, although I never got to the point of doing the PvP because you have to unlock all of that stuff or you get murdered. The one thing that I thought was excellent about that game was henchmen. I can't figure out why other games don't have that feature, but if you are a warrior being able to go and hire a healer to follow you around while you are doing your quests makes a big difference.
    Constara
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    Post by Constara Thu Jan 08, 2009 11:00 am

    m7_b5 wrote:LOL. Good for you on the caffine. At this point as a software developer I exist primarily on caffine. In fact I don't even eat food anymore unless it's covered with coffee grounds.

    I have the Guild Wars game with the followup expansion, the one that ups the level cap and isn't a sideways expansion. There are so many of those I forget how they are arranged. Guild Wars was definitely interesting, although I never got to the point of doing the PvP because you have to unlock all of that stuff or you get murdered. The one thing that I thought was excellent about that game was henchmen. I can't figure out why other games don't have that feature, but if you are a warrior being able to go and hire a healer to follow you around while you are doing your quests makes a big difference.

    I have the original game and Nightfall. I know GW2 is in the works as well. That's why I haven't bought any more expansions for it.

    I PVP a little but not much. Like you said, you can get murdered pretty quick. I just like doing the missions and trying to get the mission bonuses. Sometimes you need a really good group for those though.

    I agree with your opinion of the henchmen. BEST. IDEA. EVER.
    m7_b5
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    Post by m7_b5 Thu Jan 08, 2009 11:05 am

    I read an article on a guy who played WoW with 2 computers. He had 2 nostromos, one to each machine, one on each hand. He focused mainly on a warrior which was the main and I think he also used the mouse for it too, and the second account had a healer on follow of his warrior.... lol. That's a lot of work.

    Personally I think that mmos might want to let you hire henchmen and just set them up as pets. But then what do I know.
    Brakkish
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    Post by Brakkish Thu Jan 08, 2009 11:27 am

    krazykchan wrote:Have we ever had a Guild Wars branch of the guild? And if not, why not?

    It was my first major MMO and I still fool around on it now and then so I was just curious. I love the fact that it's free2play.

    Sorry if this has been asked before. My mind is in over drive since I got the all clear from the doc to start drinking caffeine again.


    WEEEEEEEEEEEEEEE! geek

    I'm open to the idea of a Hammerfist branch in other games. Together we can conquer the world! But seriously, for no better reason that it wasn't a game I had played in any depth back then. Today however we've become much more than "just a guild" and have the means and resources to branch out and become successful in whatever we put our collective minds to. Thumbs Up

    In other words back then it was pretty much just me leading one MMO at a time, with my band of Merry Men (and women!). Today we're a community, and have so many great folks here, I see no reason why we can't continue to branch out spreading our wings.

    If you'd like to start a branch in another game or MMO, all you need do is ask, and we'll go from there. This goes for all Hammerfistians as well Smile
    blmurphy
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    Post by blmurphy Thu Jan 08, 2009 11:43 am

    I nominate the hello kitty MMO as our next all out effort. Who needs Darkfall when you can be a ninja cat and cover your friends with japanimation clothes.

    Clearly bored working.
    Brakkish
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    Post by Brakkish Thu Jan 08, 2009 11:47 am

    blmurphy wrote:I nominate the hello kitty MMO as our next all out effort. Who needs Darkfall when you can be a ninja cat and cover your friends with japanimation clothes.

    I second this. Here's my 1337z b3dr00m sk1llz

    Just curious. Hello_kitty_world_features





    *please kill me if I ever make more than one post per month containing "leet" speak. Leet speak is an abomination!


    Last edited by Brakkish on Thu Jan 08, 2009 11:50 am; edited 1 time in total
    Constara
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    Post by Constara Thu Jan 08, 2009 11:50 am

    Some Info on Guild Wars 2:

    http://www.guildwars.com/products/guildwars2/gw2faq/

    http://www.destination-games.com/us/news/2007/10/dev_corner_imag.html

    http://pc.gamespy.com/pc/guild-wars-2/784302p1.html

    I've been following it (not as extensively as Warhammer) since it was announced in 2007. They have a lot of good ideas. Very Happy

    Playing as the Charr would be cool. Shocked
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    Post by Constara Thu Jan 08, 2009 11:54 am

    Brakkish wrote:
    blmurphy wrote:I nominate the hello kitty MMO as our next all out effort. Who needs Darkfall when you can be a ninja cat and cover your friends with japanimation clothes.

    I second this. Here's my 1337z b3dr00m sk1llz

    Just curious. Hello_kitty_world_features





    *please kill me if I ever make more than one post per month containing "leet" speak. Leet speak is an abomination!

    Hehe You should post a picture of your Hello Kitty shrine sometime! Wink
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    Post by Constara Thu Jan 08, 2009 11:59 am

    Brakkish wrote:
    I'm open to the idea of a Hammerfist branch in other games. Together we can conquer the world! But seriously, for no better reason that it wasn't a game I had played in any depth back then. Today however we've become much more than "just a guild" and have the means and resources to branch out and become successful in whatever we put our collective minds to. Thumbs Up

    In other words back then it was pretty much just me leading one MMO at a time, with my band of Merry Men (and women!). Today we're a community, and have so many great folks here, I see no reason why we can't continue to branch out spreading our wings.

    If you'd like to start a branch in another game or MMO, all you need do is ask, and we'll go from there. This goes for all Hammerfistians as well Smile

    It would be awesome to start a branch there and move over to GW2. Though I don't think we'll get many people for it. There are many established guilds already. Also, Ikariam seems to be taking everybody's time. Razz
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    Post by blmurphy Thu Jan 08, 2009 12:03 pm

    krazykchan wrote:

    It would be awesome to start a branch there and move over to GW2. Though I don't think we'll get many people for it. There are many established guilds already. Also, Ikariam seems to be taking everybody's time. Razz

    Ikariam is life. pirat
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    Post by Brakkish Thu Jan 08, 2009 12:08 pm

    krazykchan wrote:

    It would be awesome to start a branch there and move over to GW2. Though I don't think we'll get many people for it. There are many established guilds already.

    (see's a chance for himself to show his clan pride!) I don't think we'd have a problem getting fresh blood for GW2 even with other long established GW guilds around. Consider a Krispy Kreme donut shop in construction right next to the Dunkin Donuts... people were only going to the DD shop because the "real deal" wasn't available at the time/yet clown
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    Post by Constara Thu Jan 08, 2009 12:09 pm

    This sounds promising:
    "We're very proud of our PvP system." Strain said. "We've had plenty of tournaments, world championships and other big Guild Wars
    events. That's our high-end PvP experience and we certainly don't plan
    on abandoning that. We want to enhance that aspect of the game in Guild Wars 2." According to the team, the problem with high-end PvP is the learning curve. With so many skilled players, there's no way in Guild Wars
    to gently introduce players to the concept of PvP. Newbies can be
    brutalized by the experience of letting teammates down as they develop
    the skills to be competitive in PvP.

    "World PvP is the solution for that problem." Strain said. "It acts as
    a bridge between the RPG world and the high-end PvP world." World PvP
    takes place in something called "The Mists." This is the nether region
    that exists between different world shards. In it, different worlds
    will be set against each other on a large battlefield that has a
    variety of objectives to attain. Large crews can attempt to seize
    gigantic castles while smaller group can work on protecting supply
    chains that feed giant catapults or capturing guard towers or defending
    important choke points. They key element, according to Strain is that
    nobody can be a detriment in World PvP. "There's no reason not to go
    out there because anything you do helps." Strain said. "Everyone reaps
    the benefits of your efforts while really good players or guilds can be
    recognized."



    World PvP also teaches players core competencies that allow them to get
    involved in the high-end PvP if they wish," Strain said One of the key
    goals of the design team is to create a world where players don't have
    to spec out different PvP and RPG characters. They want players to be
    able to smoothly transition between one and the other. "There may be
    different player skills involved in a tournament match, but
    they should be able to use the same character they just used to capture
    a castle in the Mists."

    Not that I'm a newb in PvP in that game. My Elementalist is kick ass. bootyshake
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    Post by Constara Thu Jan 08, 2009 12:11 pm

    Brakkish wrote:
    krazykchan wrote:

    It would be awesome to start a branch there and move over to GW2. Though I don't think we'll get many people for it. There are many established guilds already.

    (see's a chance for himself to show his clan pride!) I don't think we'd have a problem getting fresh blood for GW2 even with other long established GW guilds around. Consider a Krispy Kreme donut shop in construction right next to the Dunkin Donuts... people were only going to the DD shop because the "real deal" wasn't available at the time/yet clown

    Damn you. Now I want a Krispy Kreme donut. Crying or Very sad


    ...stupid diet... pig

    Maybe we should set up a poll to see if anyone else in the guild plays or if people are interested in playing? It is free2play so it could be the game to play when everything else seems boring. cyclops

    Or it might be better to wait until after Darkfall, I know that is set for release soon.

    I'm re-installing GW now since I forgot too when I installed Vista on Shelia (computer's name).
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    Post by m7_b5 Thu Jan 08, 2009 12:50 pm

    krazykchan wrote:

    "World PvP is the solution for that problem." Strain said. "It acts as
    a bridge between the RPG world and the high-end PvP world." World PvP
    takes place in something called "The Mists." This is the nether region
    that exists between different world shards. In it, different worlds
    will be set against each other on a large battlefield that has a
    variety of objectives to attain. Large crews can attempt to seize
    gigantic castles while smaller group can work on protecting supply
    chains that feed giant catapults or capturing guard towers or defending
    important choke points. They key element, according to Strain is that
    nobody can be a detriment in World PvP. "There's no reason not to go
    out there because anything you do helps." Strain said. "Everyone reaps
    the benefits of your efforts while really good players or guilds can be
    recognized."



    World PvP also teaches players core competencies that allow them to get
    involved in the high-end PvP if they wish," Strain said One of the key
    goals of the design team is to create a world where players don't have
    to spec out different PvP and RPG characters. They want players to be
    able to smoothly transition between one and the other. "There may be
    different player skills involved in a tournament match, but
    they should be able to use the same character they just used to capture
    a castle in the Mists."


    Sounds like open RvR from Warhammer. The way an open pvp zone usually works - you're either with the zerg, or your respawning...

    Still, should be interesting to see what it's like when it comes out.
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    Post by Rave Thu Jan 08, 2009 1:16 pm

    m7_b5 wrote:I read an article on a guy who played WoW with 2 computers. He had 2 nostromos, one to each machine, one on each hand. He focused mainly on a warrior which was the main and I think he also used the mouse for it too, and the second account had a healer on follow of his warrior.... lol. That's a lot of work.

    Personally I think that mmos might want to let you hire henchmen and just set them up as pets. But then what do I know.

    When attius and I played DAoC and COH he had a "bot" computer that was always a healer. He did a pretty good job playing two toons, and when we grouped with random folks he always told them the healer with us was a bot and would turn off loot so as not to double dip. I gotta admit it was nice not having to always beg for healers.
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    Post by Constara Thu Jan 08, 2009 1:21 pm

    I love this tool!

    http://www.gwfreaks.com/

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