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    Mounts getting a boost.

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    EvilDream
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    Post by EvilDream Mon Jun 09, 2008 8:24 am

    Finally some info about the mounts and their speed. Looks like some good stuff instore. And yet one more reason why I continue to get the feeling funcom is heading in the right direction with this game.

    http://forums.ageofconan.com/showthread.php?t=72244


    Greetings fellow Hyborian Adventurers!

    There has been a lot of activity lately, both on these boards and
    in-game, due to the way Mounts are currently performing in Age of
    Conan. While there has been little-to-none official feedback on the
    subject so far, I am happy to finally be a part of this community and
    able to shed some light on what I perceive as the most pressing
    concerns.

    1) Mounting up doesn't increase my speed at all!

    Without going into complex and, quite possibly, boring details it's
    worth mentioning that we've tracked down the bug that caused this, and
    that it has been fixed internally. Basically what happens is that, when
    you mount up, your new movement-speed isn't being read correctly;
    resulting in your speed being exactly the same regardless of whether or
    not you are mounted. Unfortunately I can't promise an exact date when
    the fix to this issue will be applied on the Live servers, but I can
    offer you a functional work-around; after having mounted up simply
    draw, or sheathe, your weapon. By doing this the game will once again
    attempt to read your movement-speed, and it will be applied correctly.

    2) My Horse is too slow (even after the work-around)

    If this is one of your concerns, you will be happy to know that I am
    personally feeding our stock of proud hyborian steeds some extra
    vitamins this week; which should result in an overall speed increase
    for all types of Horses. The increase won't, by any means, be massive;
    but it should go a long way towards making these mounts more useful and
    desired.

    3) My Rhino/Mammoth is too slow

    Yes, they are both very slow creatures in-game. I know that this has
    been, and most likely will continue to be, a topic that is being
    discussed to great length; but a decision was made shortly after new
    year that, for the sake of balancing things out, we needed them both to
    have the same movement-speed. The War Mammoth is still slightly harder
    to kill, and the Killer Rhino is still a bit easier to maneuver, but
    when it comes to moving forward they will both run at the same speed.
    With that being said, I am happy to say that they're also being fed
    vitamins, albeit a smaller dose than the horses, and will as a
    consequence move slightly faster.

    4) My Rhino/Mammoth is useless outside of certain scenarios

    If, by useless, you mean ineffective in PvE combat scenarios or as
    traveling mounts, then yes; you are indeed correct. These mounts were,
    from the start, designed to be a fearsome weapon in siege warfare and
    not something you would climb to the top of just to either ride from A
    to B or slaughter a group of unsuspecting picts. When it comes to their
    usability in siege warfare we would like to put off any further
    balancing until guilds around the world have started par-taking in this
    activity on a more or less regular basis. Tweaking something "just
    right" is never easy, and making something "overpowered" is equally bad
    to making something "nerfed".

    5) I need to purchase Basic Riding in order to get my Mammoths/Rhinos special abilities

    If you don't plan on purchasing Basic Riding for any other purposes, I
    would advise you to save your money. You were meant to get these skills
    automatically when claiming your pre-order mount, and just as intended
    this will be the case once the respective bug-fix goes Live.
    Consequently, players whom have purchased Basic Riding already will
    have to do another /claim after the patch introducing these changes in
    order to get the respective abilities back on their Ability page; and
    players who aren't meant to have access to these skills (i.e. players
    without pre-order mounts) will find them removed from their Ability
    page.


    Allow me to end this, my very first post on the official forums, by
    saying that I am thrilled to see the amount of feedback coming in
    already, and that I try to read through as much of it every day as my
    free time allows. I might not always reply, even in the future, but I
    do my best to listen to what the players say and take it with me into
    our design meetings as suggestions for what to implement something new
    or how to implement something already existing. Naturally, I cannot
    accommodate every wish of every player, but I will at least endeavor to
    make the community feel that it is being listened to.

    Thank you all for reading!




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    Post by Keeker Mon Jun 09, 2008 8:53 am

    Yeah, I read that earlier, and I have to wonder how strong the vitamins are. I like all of the changes being made, though.
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    Post by Lemartes Mon Jun 09, 2008 8:57 am

    very needed change... Thumbs Up
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    Post by Lucian Mon Jun 09, 2008 11:53 am

    Sweet, thanks for posting this!
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    Post by Trained Mon Jun 09, 2008 11:54 am

    Good to see, now I just hafta acquire the gold to buy one, lol.
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    Post by EvilDream Tue Jun 10, 2008 7:46 am

    Mounts

    • The Killer Rhino and War Mammoth have received a
      minor increase to their trot and gallop speeds. The trot (default
      movement speed) should now be slightly faster than a jogging player,
      while the sprint should only be slightly slower than a sprinting player.
    • The Standard Horse has received a moderate increase to it's canter
      and gallop speeds. The canter (default movement speed) should now be
      equal to a sprinting player, while the gallop should be slightly faster
      than twice the speed of a jogging player.
    • The Armored Horse has received a moderate increase to its canter
      and gallop speeds. The canter (default movement speed) should now be a
      slightly faster than a sprinting player, while the gallop should be
      moderately faster than twice the speed of a jogging player.
    • The Swift Horse has received a substantial increase to its canter
      and gallop speeds. The canter (default movement speed) should now be
      equal to twice the speed of a jogging player, while the gallop should
      be only slightly slower than three times the speed of a jogging player.
    Good info from the test server updates on what they are doing to the mounts. (test server = old closed beta server)

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