I've mentioned this elsewhere and got some good feedback but i want to refine it and place it here.
So what do you guys think of this as a team strategy for siege warfare
Let me explain in step format.
1. A team of 6 necromancers speced to corpse explosion sitting in the back line.
2. They summon the max amount of exploding gas bags
3. They advance to the front line and in a chain (read: not at the same time but in succession) send their gas bags in explode them and then corpse explosion. If they could stay alive you would have essentially 12 different waves of explosions. First necro, sends in bags and explodes them and then hits corpse explosion, 2nd necro follows in and the rest on down the line. With enough practice we could probably get this down to a 10-15 second continuious spike before the retreat so that we would only be vulnerable close to the front for a total of 30 seconds.
4. then they retreat behind the lines and buff up again. Or maby pull off a spell weave or 2 depending on the situation they could even summon diff pets and go clean up.
if healing is needed (and i think it will be), perhaps 1 or 2 healers can replace the necros for more survivability with less damage.
if you guys think this is viable, then this is definitely a practicable strategy as the explosion moves do not rely on enemies to be present.
but think really hard if it would work and remember this is only one team of 6 out of 58 so there is plenty of room for other teams doing other things.
and dont tell me about the corpse explosion cap as they arent hitting it at the same time but in sequence so idealy you are hitting the cap 6 times in succession.
So what do you guys think of this as a team strategy for siege warfare
Let me explain in step format.
1. A team of 6 necromancers speced to corpse explosion sitting in the back line.
2. They summon the max amount of exploding gas bags
3. They advance to the front line and in a chain (read: not at the same time but in succession) send their gas bags in explode them and then corpse explosion. If they could stay alive you would have essentially 12 different waves of explosions. First necro, sends in bags and explodes them and then hits corpse explosion, 2nd necro follows in and the rest on down the line. With enough practice we could probably get this down to a 10-15 second continuious spike before the retreat so that we would only be vulnerable close to the front for a total of 30 seconds.
4. then they retreat behind the lines and buff up again. Or maby pull off a spell weave or 2 depending on the situation they could even summon diff pets and go clean up.
if healing is needed (and i think it will be), perhaps 1 or 2 healers can replace the necros for more survivability with less damage.
if you guys think this is viable, then this is definitely a practicable strategy as the explosion moves do not rely on enemies to be present.
but think really hard if it would work and remember this is only one team of 6 out of 58 so there is plenty of room for other teams doing other things.
and dont tell me about the corpse explosion cap as they arent hitting it at the same time but in sequence so idealy you are hitting the cap 6 times in succession.