PART I
GDC 2008
* Acheronian Ruins Gameplay Video: https://www.dailymotion.com/cluster/v...gdc-2008_video
* Hands On Video about mounted combat mostly showing mammoth, rhino, horse in combat: http://www.g4tv.com/xplay/videos/203...ml?vid eoCate
* Onlinewelten Presentation Video: http://trailer.onlinewelten.com/vide...sentation.html
Server Types:
* Server types (PVE, PVP, RPPVP). There will be rules of etiquette and a restricted naming policy on RPPVP server.
* There will be European and US servers. If you buy a US version of the game, you can only join on US servers, if you buy a Eu version (UK, german, french, spanish), you can join any Eu server. The censorship is based on the dvd key, german version is cut, you will see blood, but no fatalities like chopping heads and limbs off. US version will be uncut now (Correction Thread). You could buy a european version of the game in the US, but then you can only join EU servers and will get higher pings and the timewindow for sieging will be late night/early morning for you.
PVP
* anyone who is not in your group is attackable (they think about adding guildmembers to the non attack list no matter if they are in another group or solo)
* there´s a pvp variation of all equipment stats
* there will be a pvp ranking system which increases with pvp kills and decreases with pvp deaths
* the highest ranked pvpers will be awarded with ingame items
* different styles of CTF arenas, the ones we saw at CES etc were stygian style maps, there will be more after launch
* besides CTF, there will be team annihilation
* CTF battles involve battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. (curse article)
* there is also a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience"
* no death penalty besides loss of pvpranking and blood money. you don´t drop a tombstone when you die by another player.
Crafting
* you can only learn one crafting profession per character
* current minimum level is 40, but they think about lowering it to 20
* crafting profs are: weaponsmith, armorsmith, alchemist, gemcutter, architekt.
* crafting experience will only be gained through crafting quests
* recipes will be always usable (are non consumable)
* leveling crafting is bound to your adventuring level, means you cant craft tier2 items before you reach a certain adventuring level
* nearly all items have 2 variations, crafted with normal resources and with rare. only craftable items have sockets for gems
* sockets come in different sizes, 4 per item are usable
* gems cant be removed, once equipped, however, very rare gems might be removable.
* most of the crafted items or even all wont have stats like strength or intelligence. they´ll have base values.
* crafted items without gems are not comparable with very good looted items, however they are more flexible then looted items. they are good against opponents with special resistances or weaknesses.
* higher quality items can only be obtained from people who are in a guild and in a guildcity.
* crafting works everywhere (currently not sure if you will be able to craft more complicated items everywhere)
* Avery´s report from Oslo about crafting! http://forums.ageofconan.com/showthread.php?t=53149
* TenTonHammer crafting video from Oslo http://www.tentonhammer.com/node/21062
* SunCe´s compiled list of crafting: http://forums.ageofconan.com/showthread.php?t=55749
* Crafting/Harvesting Video from Oslo: http://www.tentonhammer.com/node/21062
Guild Cities
* there are 3 instanced zones for every guild:
Cimmeria: Lache flats
Aquilonia: Poitain
Stygia: Redlotus Marches
* A guild needs 24 people to build a city. Some of them have to reach level 60.
* You can only choose the country when founding a guildcity (Cim, Aqu, Sty), the instance and the city plot is automatic
* all buildings need a combination of wood, stone, metal, gold, i.e. 1500 wood, 1500 stone etc, which will be a massive amount of resources.
* inside the building site, there are dozens of cornerstones in different sizes. an architect, with guild permission, will be able to build different buildings on those spots. after the "payment", the building process has been started
* the first building is always the keep
* nearly all building can be upgraded one or two ranks
* upgrades raise the level of the city
* walls are buildings too and there are specific building sites for them. there are inner and outer walls. towers and stairs can be placed nearly everywhere.
* you will be able to teleport to your guildcity´s keep everytime. they think about a cooldown of that feature.
* within your guild city are tradeposts, you can mark a bank item to be traded on the tradepost and set a instant sale prize
* you get different buffs from building like barracks, alchemist towers etc as combatant and crafter
* Avery´s Video - Sieging+PVE guild cities http://forums.ageofconan.com/showthread.php?t=53395
GDC 2008
* Acheronian Ruins Gameplay Video: https://www.dailymotion.com/cluster/v...gdc-2008_video
* Hands On Video about mounted combat mostly showing mammoth, rhino, horse in combat: http://www.g4tv.com/xplay/videos/203...ml?vid eoCate
* Onlinewelten Presentation Video: http://trailer.onlinewelten.com/vide...sentation.html
Server Types:
* Server types (PVE, PVP, RPPVP). There will be rules of etiquette and a restricted naming policy on RPPVP server.
* There will be European and US servers. If you buy a US version of the game, you can only join on US servers, if you buy a Eu version (UK, german, french, spanish), you can join any Eu server. The censorship is based on the dvd key, german version is cut, you will see blood, but no fatalities like chopping heads and limbs off. US version will be uncut now (Correction Thread). You could buy a european version of the game in the US, but then you can only join EU servers and will get higher pings and the timewindow for sieging will be late night/early morning for you.
PVP
* anyone who is not in your group is attackable (they think about adding guildmembers to the non attack list no matter if they are in another group or solo)
* there´s a pvp variation of all equipment stats
* there will be a pvp ranking system which increases with pvp kills and decreases with pvp deaths
* the highest ranked pvpers will be awarded with ingame items
* different styles of CTF arenas, the ones we saw at CES etc were stygian style maps, there will be more after launch
* besides CTF, there will be team annihilation
* CTF battles involve battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. (curse article)
* there is also a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience"
* no death penalty besides loss of pvpranking and blood money. you don´t drop a tombstone when you die by another player.
Crafting
* you can only learn one crafting profession per character
* current minimum level is 40, but they think about lowering it to 20
* crafting profs are: weaponsmith, armorsmith, alchemist, gemcutter, architekt.
* crafting experience will only be gained through crafting quests
* recipes will be always usable (are non consumable)
* leveling crafting is bound to your adventuring level, means you cant craft tier2 items before you reach a certain adventuring level
* nearly all items have 2 variations, crafted with normal resources and with rare. only craftable items have sockets for gems
* sockets come in different sizes, 4 per item are usable
* gems cant be removed, once equipped, however, very rare gems might be removable.
* most of the crafted items or even all wont have stats like strength or intelligence. they´ll have base values.
* crafted items without gems are not comparable with very good looted items, however they are more flexible then looted items. they are good against opponents with special resistances or weaknesses.
* higher quality items can only be obtained from people who are in a guild and in a guildcity.
* crafting works everywhere (currently not sure if you will be able to craft more complicated items everywhere)
* Avery´s report from Oslo about crafting! http://forums.ageofconan.com/showthread.php?t=53149
* TenTonHammer crafting video from Oslo http://www.tentonhammer.com/node/21062
* SunCe´s compiled list of crafting: http://forums.ageofconan.com/showthread.php?t=55749
* Crafting/Harvesting Video from Oslo: http://www.tentonhammer.com/node/21062
Guild Cities
* there are 3 instanced zones for every guild:
Cimmeria: Lache flats
Aquilonia: Poitain
Stygia: Redlotus Marches
* A guild needs 24 people to build a city. Some of them have to reach level 60.
* You can only choose the country when founding a guildcity (Cim, Aqu, Sty), the instance and the city plot is automatic
* all buildings need a combination of wood, stone, metal, gold, i.e. 1500 wood, 1500 stone etc, which will be a massive amount of resources.
* inside the building site, there are dozens of cornerstones in different sizes. an architect, with guild permission, will be able to build different buildings on those spots. after the "payment", the building process has been started
* the first building is always the keep
* nearly all building can be upgraded one or two ranks
* upgrades raise the level of the city
* walls are buildings too and there are specific building sites for them. there are inner and outer walls. towers and stairs can be placed nearly everywhere.
* you will be able to teleport to your guildcity´s keep everytime. they think about a cooldown of that feature.
* within your guild city are tradeposts, you can mark a bank item to be traded on the tradepost and set a instant sale prize
* you get different buffs from building like barracks, alchemist towers etc as combatant and crafter
* Avery´s Video - Sieging+PVE guild cities http://forums.ageofconan.com/showthread.php?t=53395
Last edited by Brakkish on Wed May 28, 2008 4:38 pm; edited 5 times in total