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Dwimm
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    D&D 4E

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    Post by CaladanCid Fri Jun 06, 2008 8:06 pm

    Who picked this up today? What are your impressions? I got mine and have already noticed and missed the fluff (or lack thereof).
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    Post by Dwimm Sat Jun 07, 2008 6:09 am

    I think I've paid the salaries of most of the people at Wizards of the Coast for the past decade... I can't see investing even more money into a system that I think works pretty decently already... Plus, my gaming group disintegrated when we all got married... geek
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    Post by StockySnail Sat Jun 07, 2008 11:27 am

    I've had the .pdf's of the books for a few days now and am waiting on my books to arrive. I think the new system is great. I like all the changes. It seems much easier now, without sacrificing anything. Things seem more balanced. All classes have special things they can do whenever, per encounter, and per day, which is a nice change. Fighters won't seem so bland anymore and wizards won't seem like they are using everything or saving up spells then find out they don't have anymore fights and should have used them. Haven't actually played with it yet, but after reading it, that's what I think. July 5th I'll be playing with the boys (Rhuu, Ador, Dalure) at Rhuu's place, so we can all give you first impressions then.
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    Post by Cyric Sat Jun 07, 2008 11:47 am

    Right on, I was curious what this edition would be like, any insight would be appreciated.

    I dont game anymore, though I would love to, and I havent played much of the 3rd edition either. Would still love to hear all of the good and the bad abouth 4th, hard to kick those old habbits i geuss.
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    Post by Rhuu Sat Jun 07, 2008 1:10 pm

    I checked it out a bit, still need to delve into it more, but I have high hopes for it. It seems a lot more organized, simpler so that more fun can be had, and they have made it so that all classes have an important role.

    Your not just playing the same character through the campaign, your class improves and even goes into more distict directions further focusing on aspects of your chosen class.

    I cant wait till our gaming group starts to play.
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    Post by Tethis Sat Jun 07, 2008 3:19 pm

    Finally! A slave no longer to the limited number of spells the Healer/Mages have left after a huge fight in the morning! For that reason alone I would like to play this edition. I feel that all these edition changes are needing a better price point though. There should be a way to produce these texts less expensive than $30 a book. It's just getting to be ridiculous paying that much for twice-a-year gaming.

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    Post by CaladanCid Sat Jun 07, 2008 3:47 pm

    Ok so I have been looking over the game more, and I really like the new encounter system. I don't know how different that is from how an experienced DM would have run encounters (my old DM was great at making battles with a variety of monsters), but it certainly is much easier for someone to pick up the MM and put together a great fight.

    I have not played, but hopefully I will get a game in soon to see how the new daily powers and things like that work. One thing I am still worried about is that characters will look much more similar within classes than they used to in 3E. I need to read the PHB more, but I hope that feats are still a vehicle to make characters within the same specialization somewhat different.
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    Post by Rhuu Sat Jun 07, 2008 4:12 pm

    CaladanCid wrote:I need to read the PHB more, but I hope that feats are still a vehicle to make characters within the same specialization somewhat different.

    When you hit level 20 I belive, you can start taking a certain 'Path' within your class to take your characters uniqueness further. I do belive the feats will just enhance and improve your characters existing powers and abilities.
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    Post by CaladanCid Sat Jun 07, 2008 5:01 pm

    Yeah I like the paragon paths and epic destinies, in my opinion they are a good replacement for the prestige classes. One more thing that is a nice change, the lack of hundreds of pages of spells makes the game seem more melee friendly.

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