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UI Modding and Related Stuff!

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daeka
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Re: UI Modding and Related Stuff!

Post by daeka on Tue May 27, 2008 11:20 am

Wrothgar wrote:Question: Since they are patching constantly and probably will be for a bit, will you constantly need to update whatever UI you use?

From past experience this is the case. Sometimes they will work from one patch to the next but not always. I just wanted to throw that out there for the people who don't use these custom UI's often and might not realize that. If you're running a custom UI you may have to update or remove the UI to actually play the game. I believe this information is correct but I could (and probably) be wrong.


Whenever Funcom patches the UI it changes the version number in the XML files. If they're different from the live versions, the files are redownloaded and overwritten. So yes, whenever the UI is updated any custom UI will have to be updated as well.

Roca
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Re: UI Modding and Related Stuff!

Post by Roca on Wed May 28, 2008 2:33 pm

I downloaded this mod (Mirage) and gave it a whirl. I was wondering if we have enough xml literate folks, and enough artists to pull off our own custom mod?

Mirage would be great for me if I could only have 2 rows of hotbars. Hell if I could do this, I wouldn't need to make my own. It has to be some sort of xml tag right? Instead of listing 4, maybe 2? I dunno..I only know enough to get me into trouble, not to do anything real constructive. Smile

EDIT: Ok I was checking out the xml for the bottombars, and after reading the ReadMe file, noticed that the two extra bars are labeled Mirage Ui Shortcut Bar #1 and #2 ? Does this sound right? For all of those familiar with it and xml, shouldn't I be able to remove (or comment out) that part of the xml file to get what I am looking for (2 less rows of hotbars)?
It looks like I might have to change the values in the "layout_borders=" tag as well?

Roca
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Re: UI Modding and Related Stuff!

Post by Roca on Thu Jun 05, 2008 9:16 am

For those of you that haven't used the Mirage UI because it took up so much space at the bottom of your screen, he released a new version (1.31) which has a 2 row option instead of 3.

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Re: UI Modding and Related Stuff!

Post by Zphinnx on Tue Jun 17, 2008 1:20 pm

Version 1.5 is out and there are all kind of versions 2 bars, 3, 4, 3small, 4small well its up to you what you use. I am using MirageUI version 4small right now until I get my new Monitor with a better resolution to get the 4 Large up and running

Stigma
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Re: UI Modding and Related Stuff!

Post by Stigma on Wed Jun 18, 2008 12:04 pm

Okay. I've never used a UI mod before, and I'm not too bright, so can someone just answer something for me? I need a *very* uncomplicated UI mod. All I want is another skillbar on top of the first, bound to my F1-10 keys. I like everything else as it is. I'd also like to still be able to swap between other skillbars (using Shift 1, 2, 3, etc; like we currently can) so I can jump between my PvP and PvE builds.

Which UI mod should I go with? The Werik UI seems simple, but everyone seems to like Mirage. I just don't want to have to muck with wading through too many customizable options. All I want is the ability to have a second visible skillbar on top of my first for when I weapon swap. (Or to add combos/spells or whatever.) Heck - maybe that's accomplishable with the existing system, and I just haven't figured out how to do it yet.

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Re: UI Modding and Related Stuff!

Post by Trained on Wed Jun 18, 2008 12:09 pm

I use this one Dao, it's clean, and simple. Havent had any problems at all with it.

http://forums.ageofconan.com/showthread.php?t=59146

Then, after AOC throws a patch down, I run this so it updates the files to work with the custom UI, unless the maker of the custom UI has released a new version.

http://aoc.curse.com/downloads/details/12783/
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