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Future AoC plans from Funcom

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hsalive
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Re: Future AoC plans from Funcom

Post by hsalive on Fri Jun 13, 2008 10:06 am

fairly good all they way up to the top but the top one might not have switched more than once every few weeks or so

also realize first the only benefit was entrance to an elite area (with a workaround) and cheeper nominal goods (keys and such)

the elite area entrance was taken away and given to all

so with the idea in mind that there really wasnt much of a benefit more than bragging rights i would say the turnover was pretty good.

granted i havent checked in months

Imotaqua
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Re: Future AoC plans from Funcom

Post by Imotaqua on Fri Jun 13, 2008 10:09 am

Kingship
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2533&table=CONTENT

Powerpoints
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2534&table=CONTENT

PVP
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2535&table=CONTENT

This sounds interesting.


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Taltos
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Re: Future AoC plans from Funcom

Post by Taltos on Fri Jun 13, 2008 12:31 pm

*editted* for stupidy

Last edited by Taltos on Fri Jun 13, 2008 1:19 pm; edited 1 time in total


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Rhuu
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Re: Future AoC plans from Funcom

Post by Rhuu on Fri Jun 13, 2008 12:42 pm

I feel like we could always ally with the smaller guilds. One, we help out the underdogs which can help keep ballance. Second, if we ally with a few small guilds, there is strength in numbers! There is plenty of time to think, debate, and poll on this. Wink

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Re: Future AoC plans from Funcom

Post by Brakkish on Fri Jun 13, 2008 12:47 pm

Different personalities, different ideas, different directions. This holds true with guilds, no differently than people.

Khalrez
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Re: Future AoC plans from Funcom

Post by Khalrez on Fri Jun 13, 2008 12:52 pm

Rhuu wrote:I feel like we could always ally with the smaller guilds. One, we help out the underdogs which can help keep ballance. Second, if we ally with a few small guilds, there is strength in numbers! There is plenty of time to think, debate, and poll on this. Wink


I too like the idea of allying with smaller guilds for various reasons.

1: If we help them get on their feet they feel indebted to us and are less likely to mutiny when the going gets tough.

2: A small guild usually consists of a tight knit group of players who can function together well and in PvP will likely act like a well trained merc team.

3: Big guilds tend to have more of a sense of "sovereignty" and dont like to have demands made of them and will tend to place their own interests before their allies. I'm not saying that's a bad thing, unless you're the ally that needs their help. Allying with multiple smaller guilds means that just because one of them cant assist, doesnt mean none of them can assist. With a big guild it's usually all or nothing.

Edit: I'd also like to mention that I totally understand if we're not in favor of jumping aboard the alliance ship just yet. Too early for alliances and all that jazz. However, I feel that in the long run they will be inevitable if we're to retain our guild integrity in the PvP world. Sure, we can always add more members but that in and of itself holds dangers of it's own.

I suppose this is one of those cross that bridge when we come to it scenarios, so we'll cross that bridge when we come to it.


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Taltos
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Re: Future AoC plans from Funcom

Post by Taltos on Fri Jun 13, 2008 1:18 pm

Brakkish wrote:Different personalities, different ideas, different directions. This holds true with guilds, no differently than people.



/Agree


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rhyzen
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Re: Future AoC plans from Funcom

Post by rhyzen on Fri Jun 13, 2008 3:14 pm

I read powerpoints and immediately thought of slideshows. I guess they could be giving "Death by Powerpoint" a completely new application!

Good ole Air Force, we can't get enough of those presentations.

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Re: Future AoC plans from Funcom

Post by Gaiseric on Fri Jun 13, 2008 3:23 pm

I'm really psyched about all of this. The powerpoints thing especially. It sounds like you'll be able to make your character grow by just playing the game and not by monotonous grinding...

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Re: Future AoC plans from Funcom

Post by Orko on Fri Jun 13, 2008 3:27 pm

PVP gear makes me feel all warm and fuzzy.

In regards to Alliances, it seems more or less all you would use that Alliance for is to have ownership of an Alliance keep. It would be pretty simple for each guild of the Alliance to take turns defending, or use a certain amount of defenders. All the Alliance members would in theory receive the benefit of such a place. Everyone benefits. Much in the same way we have members who are going to raid with other guilds to learn the lay of the land, a similar premise could be entertained in this instance. Problems usually occur when one group reaps all the benefits while another one feels like used tp.

As for different guilds having differences, that's true; however, just like the interview process and making sure a new member fits our play type, guilds can be talked to similarly. I would wager that there are a fair amount of guilds on the server that aren't hardcore and share at least some of the attitudes of this guild.
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