Battlekeep heads up (AOC)

Dantos- Extensive Poster


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- Post n°1
Battlekeep heads up (AOC)
I just want to add in a little something that im not sure many people are aware of, but a guild that has a battlekeep cannot attack another guild's battlekeep. I can see why they do this, to allow for the changing of hands every once in a while. Just wanted to give people a heads up as we move forward.

Virgil- Stout Poster


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- Post n°2
Re: Battlekeep heads up (AOC)
Kind of odd, I mean I guess we should be focusing on defense of our own castle but would be nice to crush someone elses hopes and dreams and then use the rubble to expand our kingdom.

Kazadun- Stout Poster


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Registration date: 2008-05-01
- Post n°3
Re: Battlekeep heads up (AOC)
Ah well, I'm sure in a casual enviroment just tending to our own Battle Keep will be interesting enough.
There was a lot said about the first known BattleKeep Siege. The balance isn't quite there, hopefully things to be fixed once we get ours.
Kaza
There was a lot said about the first known BattleKeep Siege. The balance isn't quite there, hopefully things to be fixed once we get ours.
Kaza

hsalive- Forum Lord


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- Post n°4
Re: Battlekeep heads up (AOC)
this is also why it would be wise of us to "practice" on other guilds battle keeps so we are not "practicing" defending our own 
in other words, lets practice on their dime and not ours
in other words, lets practice on their dime and not ours

Wrothgar- Extensive Poster


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- Post n°5
Re: Battlekeep heads up (AOC)
Ya practice makes perfect. I don't really wanna rush out there and build one and then two days later it gets taken because we really don't know how to defend it. I'm not saying that would happen, but it could happen.
I really think that the no attacking if you have a battle keep will change. I don't see why you couldn't. If you had two castle's back in the day, they couldn't attack each other? They'd have to wait until some random small group of guys came by? Nah, this should change.
I really think that the no attacking if you have a battle keep will change. I don't see why you couldn't. If you had two castle's back in the day, they couldn't attack each other? They'd have to wait until some random small group of guys came by? Nah, this should change.
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Lucian- Stout Poster


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- Post n°6
Re: Battlekeep heads up (AOC)
Wrothgar wrote:Ya practice makes perfect. I don't really wanna rush out there and build one and then two days later it gets taken because we really don't know how to defend it. I'm not saying that would happen, but it could happen.
I really think that the no attacking if you have a battle keep will change. I don't see why you couldn't. If you had two castle's back in the day, they couldn't attack each other? They'd have to wait until some random small group of guys came by? Nah, this should change.
I think it is more a case that since there are a limited number of battlekeep "slots" available they do not want one powerful guild to roll the others and end up with a battlekeep monopoly.
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hsalive- Forum Lord


Number of posts: 1479
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- Post n°7
Re: Battlekeep heads up (AOC)
no, they will let that happen among the alliance s:)

Virgil- Stout Poster


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- Post n°8
Re: Battlekeep heads up (AOC)
You realize, when you destroy a battlekeep. You receive a ton of resources, enough infact to build your own battlekeep on that spot...

Trained- Forum Camper


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Hammerfist games: Retired AoC
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Registration date: 2008-05-14
- Post n°9
Re: Battlekeep heads up (AOC)
I think that's Dao with the french accent.
Is this what our first siege will be like?
Last edited by Terrastorm on Thu Jun 19, 2008 2:53 pm; edited 1 time in total

hsalive- Forum Lord


Number of posts: 1479
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- Post n°10
Re: Battlekeep heads up (AOC)
Virgil wrote:You realize, when you destroy a battlekeep. You receive a ton of resources, enough infact to build your own battlekeep on that spot...
thats pretty awesome, wonder if it gets implemented that way?




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