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Battlekeep heads up (AOC)

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Dantos
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Battlekeep heads up (AOC)

Post by Dantos on Tue Jun 17, 2008 6:28 am

I just want to add in a little something that im not sure many people are aware of, but a guild that has a battlekeep cannot attack another guild's battlekeep. I can see why they do this, to allow for the changing of hands every once in a while. Just wanted to give people a heads up as we move forward.

Virgil
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Re: Battlekeep heads up (AOC)

Post by Virgil on Tue Jun 17, 2008 6:32 am

Kind of odd, I mean I guess we should be focusing on defense of our own castle but would be nice to crush someone elses hopes and dreams and then use the rubble to expand our kingdom.

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Re: Battlekeep heads up (AOC)

Post by Kazadun on Wed Jun 18, 2008 1:16 pm

Ah well, I'm sure in a casual enviroment just tending to our own Battle Keep will be interesting enough.

There was a lot said about the first known BattleKeep Siege. The balance isn't quite there, hopefully things to be fixed once we get ours.

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hsalive
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Re: Battlekeep heads up (AOC)

Post by hsalive on Wed Jun 18, 2008 1:19 pm

this is also why it would be wise of us to "practice" on other guilds battle keeps so we are not "practicing" defending our own Smile

in other words, lets practice on their dime and not ours Smile

Wrothgar
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Re: Battlekeep heads up (AOC)

Post by Wrothgar on Wed Jun 18, 2008 11:02 pm

Ya practice makes perfect. I don't really wanna rush out there and build one and then two days later it gets taken because we really don't know how to defend it. I'm not saying that would happen, but it could happen.

I really think that the no attacking if you have a battle keep will change. I don't see why you couldn't. If you had two castle's back in the day, they couldn't attack each other? They'd have to wait until some random small group of guys came by? Nah, this should change.


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Re: Battlekeep heads up (AOC)

Post by Lucian on Thu Jun 19, 2008 1:54 pm

Wrothgar wrote:Ya practice makes perfect. I don't really wanna rush out there and build one and then two days later it gets taken because we really don't know how to defend it. I'm not saying that would happen, but it could happen.

I really think that the no attacking if you have a battle keep will change. I don't see why you couldn't. If you had two castle's back in the day, they couldn't attack each other? They'd have to wait until some random small group of guys came by? Nah, this should change.


I think it is more a case that since there are a limited number of battlekeep "slots" available they do not want one powerful guild to roll the others and end up with a battlekeep monopoly.


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Re: Battlekeep heads up (AOC)

Post by hsalive on Thu Jun 19, 2008 2:00 pm

no, they will let that happen among the alliance s:)

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Re: Battlekeep heads up (AOC)

Post by Virgil on Thu Jun 19, 2008 2:31 pm

You realize, when you destroy a battlekeep. You receive a ton of resources, enough infact to build your own battlekeep on that spot...

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Re: Battlekeep heads up (AOC)

Post by Trained on Thu Jun 19, 2008 2:51 pm




I think that's Dao with the french accent.

Is this what our first siege will be like?

Last edited by Terrastorm on Thu Jun 19, 2008 2:53 pm; edited 1 time in total

hsalive
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Re: Battlekeep heads up (AOC)

Post by hsalive on Thu Jun 19, 2008 2:52 pm

Virgil wrote:You realize, when you destroy a battlekeep. You receive a ton of resources, enough infact to build your own battlekeep on that spot...


thats pretty awesome, wonder if it gets implemented that way?
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