| Form Factor | 8800 GTX | 8800 GTS | 8800 GT | 8600 GTS |
| Stream Processors | 128 | 96 | 112 | 32 |
| Texture Address / Filtering | 32 / 64 | 24 / 48 | 56 / 56 | 16 / 16 |
| ROPs | 24 | 20 | 16 | 8 |
| Core Clock | 575MHz | 500MHz | 600MHz | 675MHz |
| Shader Clock | 1.35GHz | 1.2GHz | 1.5GHz | 1.45GHz |
| Memory Clock | 1.8GHz | 1.6GHz | 1.8GHz | 2.0GHz |
| Memory Bus Width | 384-bit | 320-bit | 256-bit | 128-bit |
| Frame Buffer | 768MB | 640MB / 320MB | 512MB / 256MB | 256MB |
| Transistor Count | 681M | 681M | 754M | 289M |
| Manufacturing Process | TSMC 90nm | TSMC 90nm | TSMC 65nm | TSMC 80nm |
Course these are reference points that dont include OC'd cards but the specs on pipelines and shaders processors is what brings the framerates. I run 2x 8800GT's. From 8800GT on up they used the G92 GPU which uses DX10 features (where applicable)









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