by Evadrepus Tue Feb 17, 2009 9:25 am
A very good friend of mine played CoH with me for about 6 months. This was back at release, and it's gotten better since, but it used to be a horrible painful eye-gouging grind post 30, so we'd bascially have a contest each night to see who could make up the craziest costume with bizarre backstory. We'd then run around the newbie area, acting comic-book level heroic with grand gestures and poses. Was fun for far longer than you'd think.
That said, CoH is a solid game, and offers the most avatar configuration of any game out today, which is saying something since it's like 5 years old. However, CoH has suffered a bit in tuning and the hero side isn't the pure bottled fun it used to be. Now CoV, the villian side...that's a whole other ballgame. The devs really outdid themselves there. Besides more robust character classes (pretty much every one designed to solo), the quests(missions) are more intense, different (missions use randomly generated playfields, you'll see lots of repeats), and entertaining than the hero side. CoV also has pop culture references, for those who enjoyed that in WoW. The new, well not new *now* but new in terms of age, invention system really brings back the power of the heros/villians that they had before tuning nerfs.
It's a solid game, but it's not one you really want to plant your butt and play for 8 hours at a time, like others. It really shines when you play smaller sessions (like a few hours). CoX's progression mode is basically where LoTRO's incrimental deed system comes from, if you trace the pattern. I went back and played the game for a month around a year ago because I was asked to and really enjoyed my villian. I had a hard time playing my heroes as they'd been compeltely revamped from when I played. Most of the villian classes were simple to start up and run. Mastermind was my fav.