Taken from: http://forums.ageofconan.com/showthread.php?t=88313 I wanted a new animation
Items
* Ruby Silver has now been properly named "Black Silver".
* aparantly Increased prices on food/drinks from merchants.
Classes
Bear Shaman
* Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.
Guardian
* "Overreach" now has an addition to its animation.
Assassin
* "Kidney Shot" CD removed/missing. (Lotus Spec)
Comfirmed and/or Ongoing Bugs
* Gems still do not appear on the Trader after being searched for.
* Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
* Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.
Possible Bugs/issues
* Stats have increased DPS, Spell Damage and Stamina/Mana Regeneration. However, it's a very small adjustment, and might not be noticed by all players.
Added a basic guide to how the Necromancer feat tree has changed.
Necromancer Feat Tree change Notes:
REANIMATION TREE
Unholy Fortitude and Grim Hunger
These feats have been switched around in positions, which while it makes sense regarding the later feats in what is now the Unholy Fortitude feat line, has serious implications upon the spell damage build due to having to spend 5 more feat points to get Grim Hunger.
Improved Parasitic Souls
This feat has also been shifted up from tier 3 to tier 4 which also hurts the aoe spell power build, albeit not as seriously as the Grim Hunger change.
NIGHTFALL TREE
Despoil the Soul
Has been shifted down to a tier 3 feat, this has been promised and was a change we knew was coming. Overall this is a good change and one much needed.
Flesh of the Wight and Blasphemed Flesh
FotW has been shifted down to a tier 3 feat, while its followup has been shifted down to a tier 5 feat. Unexpected but will help a lot of builds by offering a relatively easily accessible boost to mage shields. For one point you cant go too far wrong.
Mark of the Devourer
This is where everything really starts going tits up. MotD has been shifted up a tier to a tier 4 feat and still does not offer any benefit beyond the first point invested. By itself not a particularly big concern, but it has knock on effects right throughout the tree.
Unholy Inspiration
The knock on effect continues as Unholy Inspiration gets knocked up a level to a tier 6 feat. This feat was fairly sub par anyway as a tier 4 feat, but was appealing to a reanimation heavy build. Likely to be ignored a lot now by reanimation necros and ignored by all nightfall necros as they use despoil the soul instead.
Death Eater
This feat has been brought down from a tier 7 to a tier 5 feat. The logic behind this is to probably give One with Death necros an option to be able to pump up their HP when necessary by eating one of their pets and resummoning. Otherwise ignored by Nightfall necros.
Ravenous Souls
This feat has been pushed up from tier 5 to tier 6. Not really sure what the logic behind this change is, it used to fill in a useful role in tier 5 as a good filler talent. Not sure it can perform the same role in tier 6 but will have to see.
Soul Absorption
This feat has been pushed up from tier 6 to tier 7. Again I do not know entirely what the logic behind this change was, but it is making the top end of the tree extremely cluttered with points you will want to spend.
Embrace Death
What were Funcom thinking when they moved this not only to tier 7, but as a prerequisite to Plagued Heart Curse, which itself is the new prerequisite for Ritual of the Lich. Any feat that only comes into play when you have killed something instead of while you are trying to kill it will almost always be ignored. The benefit from this feat would have to be massive for anyone to even consider lich form anymore.
Plagued Heart Curse and Wretched Heart Curse
This has been shifted up to tier 8 and is the new prerequisite to Ritual of the Lich. Wretched Heart Curse has also subsequently been pushed up to tier 8 as a result. Patch notes promised additional damage on Plagued Heart Curse (I had 5 points in it before the patch) but the damage on it appears to be same as it was pre patch. I will have to compare damage values before and after resetting feat points.
new items:
Quests
* New quest for the 5th villa is available (Villa Camillus)
* Boosted exp from the other villas a lot (at least villa verde, to 33k)
Items
* Ruby Silver has now been properly named "Black Silver".
* aparantly Increased prices on food/drinks from merchants.
Classes
Bear Shaman
* Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.
Guardian
* "Overreach" now has an addition to its animation.
Assassin
* "Kidney Shot" CD removed/missing. (Lotus Spec)
Comfirmed and/or Ongoing Bugs
* Gems still do not appear on the Trader after being searched for.
* Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
* Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.
Possible Bugs/issues
* Stats have increased DPS, Spell Damage and Stamina/Mana Regeneration. However, it's a very small adjustment, and might not be noticed by all players.
Added a basic guide to how the Necromancer feat tree has changed.
Necromancer Feat Tree change Notes:
REANIMATION TREE
Unholy Fortitude and Grim Hunger
These feats have been switched around in positions, which while it makes sense regarding the later feats in what is now the Unholy Fortitude feat line, has serious implications upon the spell damage build due to having to spend 5 more feat points to get Grim Hunger.
Improved Parasitic Souls
This feat has also been shifted up from tier 3 to tier 4 which also hurts the aoe spell power build, albeit not as seriously as the Grim Hunger change.
NIGHTFALL TREE
Despoil the Soul
Has been shifted down to a tier 3 feat, this has been promised and was a change we knew was coming. Overall this is a good change and one much needed.
Flesh of the Wight and Blasphemed Flesh
FotW has been shifted down to a tier 3 feat, while its followup has been shifted down to a tier 5 feat. Unexpected but will help a lot of builds by offering a relatively easily accessible boost to mage shields. For one point you cant go too far wrong.
Mark of the Devourer
This is where everything really starts going tits up. MotD has been shifted up a tier to a tier 4 feat and still does not offer any benefit beyond the first point invested. By itself not a particularly big concern, but it has knock on effects right throughout the tree.
Unholy Inspiration
The knock on effect continues as Unholy Inspiration gets knocked up a level to a tier 6 feat. This feat was fairly sub par anyway as a tier 4 feat, but was appealing to a reanimation heavy build. Likely to be ignored a lot now by reanimation necros and ignored by all nightfall necros as they use despoil the soul instead.
Death Eater
This feat has been brought down from a tier 7 to a tier 5 feat. The logic behind this is to probably give One with Death necros an option to be able to pump up their HP when necessary by eating one of their pets and resummoning. Otherwise ignored by Nightfall necros.
Ravenous Souls
This feat has been pushed up from tier 5 to tier 6. Not really sure what the logic behind this change is, it used to fill in a useful role in tier 5 as a good filler talent. Not sure it can perform the same role in tier 6 but will have to see.
Soul Absorption
This feat has been pushed up from tier 6 to tier 7. Again I do not know entirely what the logic behind this change was, but it is making the top end of the tree extremely cluttered with points you will want to spend.
Embrace Death
What were Funcom thinking when they moved this not only to tier 7, but as a prerequisite to Plagued Heart Curse, which itself is the new prerequisite for Ritual of the Lich. Any feat that only comes into play when you have killed something instead of while you are trying to kill it will almost always be ignored. The benefit from this feat would have to be massive for anyone to even consider lich form anymore.
Plagued Heart Curse and Wretched Heart Curse
This has been shifted up to tier 8 and is the new prerequisite to Ritual of the Lich. Wretched Heart Curse has also subsequently been pushed up to tier 8 as a result. Patch notes promised additional damage on Plagued Heart Curse (I had 5 points in it before the patch) but the damage on it appears to be same as it was pre patch. I will have to compare damage values before and after resetting feat points.
new items:
Quests
* New quest for the 5th villa is available (Villa Camillus)
* Boosted exp from the other villas a lot (at least villa verde, to 33k)
Last edited by Dantos on Mon Jun 16, 2008 8:07 am; edited 2 times in total